diff --git a/glossary.tex b/glossary.tex index 10777a43b404fda6bfac565a4b59c64f46669c5e..0bde4b9aac9515ec6894fd37068a98e16d1a1280 100644 --- a/glossary.tex +++ b/glossary.tex @@ -54,19 +54,32 @@ %%%%%%%%%% -\longnewglossaryentry{gm}{ +%%%%%%%%%% Meta Terminology %%%%%%%%%% + +\newacronym[ + description={a brand GNU RPG}, + sort={T1}, + name={BIND}, + nonumberlist, +]{bind}{BIND}{BIND Is Not DnD} + +\newacronym[ + description={books work a little like `print on demand', but it's faster, and cheaper, and if you don't like the paper-quality, you have only yourself to blame}, prefix={a\space}, - name={The Judge}, - text={Judge}, - sort={Judge}, - type={mech}, + parent={bind}, + ]{piy}{PiY}{Print it Yourself} + +\newacronym[ + description={means that the file is for printing, not for reading on a screen}, + prefix={a\space}, + parent={bind}, nonumberlist, - description={rolls encounters, interprets the rules, and forgets to bring enough pencils}, -} + ]{pdf}{pdf}{Printable Document Format} % Traits \longnewglossaryentry{trait}{ + sort={T2}, name={Traits}, text={Trait}, prefix={a\space}, @@ -87,7 +100,7 @@ \noindent \begin{minipage}{\linewidth} \begin{description} - \item[Strength:][] + \item[Strength:] muscle, brawn, toughness, height \item[Dexterity:] finesse, coördination, balance @@ -101,7 +114,8 @@ gravitas, glamour, confidence, symmetry \end{description} \end{minipage} - }, + + Traits range from -3 to +3, with adjustments for each race, some some have a limit of +4 in one or two Traits}, } \longnewglossaryentry{skill}{ @@ -118,6 +132,7 @@ % Time \longnewglossaryentry{campaign}{ + sort={T8}, name={Chronicles}, text={Chronicle}, prefix={a\space}, @@ -131,6 +146,17 @@ prefix={a\space}, ]{pc}{PC}{Player Character} +\longnewglossaryentry{gm}{ + prefix={a\space}, + name={The Judge}, + text={Judge}, + sort={Judge}, + type={mech}, + parent={campaign}, + nonumberlist, + description={rolls encounters, interprets the rules, and forgets to bring enough pencils}, +} + \newacronym[ description={ -- anyone in the world played by the \glsentrytext{gm} rather than a player}, prefix={an\space}, @@ -156,8 +182,8 @@ prefix={a\space}, parent={campaign}, type={mech}, - description={are BIND's way of structuring stories. - Each \gls{segment} has a location (e.g. `Town', or `Forest'), where it `activates' once the \glspl{pc} enter the area}, + description={are \glsentrytext{bind}'s way of structuring stories. + Each \gls{segment} has a location (e.g. `Town', or `Forest'), where it `activates' once the troupe enter the area}, } \longnewglossaryentry{segment}{ @@ -170,15 +196,14 @@ } \longnewglossaryentry{interval}{ - name={An Interval}, + name={Intervals}, text={Interval}, prefix={an\space}, parent={campaign}, sort={Interval}, type={mech}, nonumberlist, - description={% - divide the day into four parts -- morning (\showInterval{0}), afternoon (\showInterval{1}), evening (\showInterval{2}), and night (\showInterval{3}). + description={divide the day into four parts -- morning (\showInterval{0}), afternoon (\showInterval{1}), evening (\showInterval{2}), and night (\showInterval{3}). \par \vspace{1em} \noindent @@ -189,12 +214,13 @@ \item[The wind] brings \glspl{mp} towards the biggest vacuum. \end{description} \end{minipage} - }, + Each day, the troupe should eat and sleep, or carry an extra~\glsentrytext{ep}}, } % Stories \longnewglossaryentry{storypoint}{ + sort={T13}, name={Story Points}, text={Story Point}, type={mech}, @@ -223,6 +249,7 @@ % Space \longnewglossaryentry{region}{ + sort={T4}, name={Regions}, text={Region}, prefix={a\space}, @@ -260,34 +287,71 @@ % Actions \longnewglossaryentry{action}{ + sort={T5}, name={Actions}, text={Action}, type={mech}, prefix={an\space}, - description={use $2D6$ to beat the \glsentrytext{tn}. - \begin{boxtable} - 7 & Basic \\ - 10 & Tricky \\ - 12 & Professional \\ - 14 & Specialist \\ - \end{boxtable} - The dice determine the state of the world; do not roll again for this action. - If another player tries to roll, they use the same \glsentrytext{natural}. - When you resist another character, the \glsentrytext{gm} sets the \glsentrytext{tn} to 7, then adds the \glsentrytext{npc}'s Bonus}, + description={should mean something dangerous is happening, even if the only danger is time wasted. + The \glsentrytext{gm} states the \glsentrytext{tn}, the player rolls $2D6$, and the dice are interpreted. + The results never appear random to the \glsentrytext{pc}. + The result of a roll must tell you something fixed about the world, because the result will not change, and the \glsentrytext{natural} remains fixed on the table}, } \newacronym[ description={means the number players need to roll on the dice to achieve a \emph{tie} with the task. - Rolling higher indicates they have their prize, rolling lower means some nasty outcome is upon them, and rolling a tie means both (or neither)}, + Rolling higher indicates they have their prize, rolling lower means some nasty outcome is upon them, and rolling a tie means both (or neither) + \noindent + \begin{tabularx}{\linewidth}{lX} + \hline + \textbf{TN} & \textbf{Difficulty} \\ + \hline + 6 & Easy -- just ask the barmaid what you want. \\ + 7 & Basic -- find firewood in the forest. \\ + 10 & Tricky -- find a good price in the market. \\ + 12 & Professional -- fix the cart by Sundown. \\ + 14 & Specialist -- Plan a three-storey stone building. \\ + \hline + \end{tabularx} + And a Tie + }, shortplural={TNs}, + sort={S1}, parent={action}, prefix={a\space}, ]{tn}{TN}{Tie Number} +\longnewglossaryentry{natural}{ + name={A Natural Roll}, + text={Natural Roll}, + sort={Natural Roll}, + prefix={a\space}, + sort={S2}, + parent={action}, + type={mech}, + nonumberlist, + description={is a roll where the physical dice land on some number. + For example, a `natural 2' is where the dice show `\dicef{1}\dicef{1}', as opposed to a player gaining the result `2' from rolling a `\dicef{3}\dicef{1}' while the character has a -2 penalty to the roll}, + } + +\longnewglossaryentry{resistedaction}{ + name={Resisted Actions}, + text={Resisted Action}, + sort={S3}, + parent={tn}, + type={mech}, + prefix={a\space}, + description={start at \glsentrytext{tn}~7, then add the \glsentrytext{npc}'s Bonuses. + For example, a player declares their \glsentrytext{pc} wants to demand a new sword, but the \glsentrytext{gm} thinks the \glsentrytext{jotter} will just reflexively lie about supplies running low. + + The \glsentrytext{jotter}'s \roll{Wits}{Deceit} come to~+2 in total, so the \glsentrytext{tn} is ($7 + 2 =$) 10}, +} + \longnewglossaryentry{restingaction}{ name={Resting Actions}, text={Resting Action}, sort={Resting Action}, + sort={S6}, parent={action}, type={mech}, prefix={a\space}, @@ -295,23 +359,12 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fails forever}, } -\longnewglossaryentry{quickaction}{ - name={A Response Action}, - sort={Response Action}, - text={Response Action}, - prefix={a\space}, - parent={action}, - type={mech}, - nonumberlist, - first={\textit{Response Action}}, - description={is any action taken as a reaction (usually taken when being attacked)}, -} - \longnewglossaryentry{bandAct}{ name={A Banding Action}, sort={Banding Action}, text={Banding Action}, prefix={a\space}, + sort={S6}, parent={action}, type={mech}, nonumberlist, @@ -320,21 +373,10 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa In this case, the first character adds their Bonus, the second adds half, the third, a quarter, et c. and we round halves up at the end}, } -\longnewglossaryentry{natural}{ - name={A Natural Roll}, - text={Natural Roll}, - sort={Natural Roll}, - prefix={a\space}, - parent={action}, - type={mech}, - nonumberlist, - description={is a roll where the physical dice land on some number. - For example, a `natural 2' is where the dice show `\dicef{1}\dicef{1}', as opposed to a player gaining the result `2' from rolling a `\dicef{3}\dicef{1}' while the character has a -2 penalty to the roll}, - } - % Combat \longnewglossaryentry{combat}{ + sort={T6}, name={Combat}, text={Combat}, type={mech}, @@ -343,6 +385,18 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa The attacker rolls \roll{Dexterity}{Martial Skill}, and the \glsentrytext{tn} equals 7 + the \glsentrytext{npc}'s \roll{Dexterity}{Martial Skill}}, } +\longnewglossaryentry{quickaction}{ + name={A Response Action}, + text={Response Action}, + prefix={a\space}, + sort={S3}, + parent={combat}, + type={mech}, + nonumberlist, + first={\textit{Response Action}}, + description={is any action taken as a reaction (usually taken when being attacked)}, +} + \newacronym[ description={give a rough estimate of a creature's combat abilities}, shortplural={CRs}, @@ -470,6 +524,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa % Weight \longnewglossaryentry{weight}{ + sort={T9}, name={Weight Rating}, text={Weight}, first={Weight Rating}, @@ -493,6 +548,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa % Magic \longnewglossaryentry{casting}{ + sort={T7}, name={Castings}, text={casting}, prefix={a\space}, @@ -589,27 +645,6 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa prefix={a\space}, ]{SP}{SP}{Shield Point} -%%%%%%%%%% Meta Terminology %%%%%%%%%% - -\newacronym[ - description={a brand GNU RPG}, - name={BIND}, - nonumberlist, -]{bind}{BIND}{BIND Is Not DnD} - -\newacronym[ - description={books work a little like `print on demand', but it's faster, and cheaper, and if you don't like the paper-quality, you have only yourself to blame}, - prefix={a\space}, - parent={bind}, - ]{piy}{PiY}{Print it Yourself} - -\newacronym[ - description={means that the file is for printing, not for reading on a screen}, - prefix={a\space}, - parent={bind}, - nonumberlist, - ]{pdf}{pdf}{Printable Document Format} - %%%%%%%%%%%%%%%% General Terms %%%%%%%%%%%%%%%%%%%% \longnewglossaryentry{ainumar}{