diff --git a/rules/armour.tex b/rules/armour.tex index 808645e8077415fe4e86081f0c10906486a3c0b0..0935cdaee07403b893908ad65c8be02284b7246c 100644 --- a/rules/armour.tex +++ b/rules/armour.tex @@ -1,14 +1,19 @@ Armour reduces Damage, but only covers some parts of the body. +Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all). \begin{itemize} \item - Armour removes an amount of Damage equal to its \gls{dr}. + If you roll below or equal to the \gls{tn} minus your \gls{covering}, the opponent scores a \gls{vitalShot}, and ignores your Armour dealing full Damage. \item - If an attack roll equals the \gls{tn} minus the armour's \gls{covering}, then the armour does not help; i.e. the opponent has scored a \gls{vitalShot}. - \begin{itemize} - \item - Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all) and only covers 3 steps of the dice. - \end{itemize} + If you roll below the \gls{tn}, the opponent hits, and your Armour reduces the Damage by its \gls{dr}. \item - If you roll equal to the \gls{tn} plus the opponent's \gls{covering}, then you have scored a \gls{vitalShot}, and you can ignore the opponent's \gls{dr} when dealing Damage. + If you roll above the \gls{tn}, you hit, and the opponent's Armour reduces the Damage by its \gls{dr}. + \item + If you roll equal to or above the \gls{tn} plus the opponent's \gls{covering}, you score a \gls{vitalShot}, and ignore the opponent's Armour dealing full Damage. \end{itemize} + +\end{multicols} + +\coveringchart + +\begin{multicols}{2}