diff --git a/rules/armour.tex b/rules/armour.tex
index 808645e8077415fe4e86081f0c10906486a3c0b0..0935cdaee07403b893908ad65c8be02284b7246c 100644
--- a/rules/armour.tex
+++ b/rules/armour.tex
@@ -1,14 +1,19 @@
 Armour reduces Damage, but only covers some parts of the body.
+Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all).
 
 \begin{itemize}
   \item
-  Armour removes an amount of Damage equal to its \gls{dr}.
+  If you roll below or equal to the \gls{tn} minus your \gls{covering}, the opponent scores a \gls{vitalShot}, and ignores your Armour dealing full Damage.
   \item
-  If an attack roll equals the \gls{tn} minus the armour's \gls{covering}, then the armour does not help; i.e. the opponent has scored a \gls{vitalShot}.
-  \begin{itemize}
-    \item
-  Most armour has a \gls{covering} of `3', meaning that it covers most of the body (but not all) and only covers 3 steps of the dice.
-  \end{itemize}
+  If you roll below the \gls{tn}, the opponent hits, and your Armour reduces the Damage by its \gls{dr}.
   \item
-  If you roll equal to the \gls{tn} plus the opponent's \gls{covering}, then you have scored a \gls{vitalShot}, and you can ignore the opponent's \gls{dr} when dealing Damage.
+  If you roll above the \gls{tn}, you hit, and the opponent's Armour reduces the Damage by its \gls{dr}.
+  \item
+  If you roll equal to or above the \gls{tn} plus the opponent's \gls{covering}, you score a \gls{vitalShot}, and ignore the opponent's Armour dealing full Damage.
 \end{itemize}
+
+\end{multicols}
+
+\coveringchart
+
+\begin{multicols}{2}