diff --git a/fold_front.tex b/fold_front.tex index 83e62c973995375d1e9aec25beb97cc7afbb3f58..0853b944d88bc6804cab171b7c5ae7bff2d360ab 100644 --- a/fold_front.tex +++ b/fold_front.tex @@ -130,8 +130,8 @@ \setcounter{page}{13} \posterbox{name=thirteenth,column=2,row=2,span=1,rowspan=1}{ - \subsubsection{\Glsfmttext{projectiles}} - \glsdesc{projectiles}. + \subsubsection{\Glsfmttext{projectile}} + \glsdesc{projectile}. \par \vspace{1em} \subsubsection{\Glsfmtplural{bow}} diff --git a/glossary.tex b/glossary.tex index a28d8687a772071b1d1af79a7430bcf19fb89ab2..084f0b3fcba42852de27c87c0b67466cb44ced51 100644 --- a/glossary.tex +++ b/glossary.tex @@ -799,9 +799,9 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa Each part inflicts 1~Damage each \glsentrytext{round} to anyone on the same \glsentrytext{step}, as long as the swarm's \glsentrytext{hp} total comes to more than the target's \glsentrytext{covering}}, } -\longnewglossaryentry{projectiles}{ +\longnewglossaryentry{projectile}{ name={Projectiles}, - text={Projectiles}, + text={Projectile}, plural={Projectiles}, type={mech}, category={rules}, @@ -817,7 +817,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa text={crossbow}, type={mech}, prefix={a\space}, - parent={projectiles}, + parent={projectile}, description={only need 1~\glsentrytext{ap} to fire. They grant a Bonus to hit equal to 4 -\glsentrytext{weight} and deal Damage equal to their \glsentrytext{weight} -2, doubled. @@ -829,7 +829,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa text={hagbut}, type={mech}, prefix={a\space}, - parent={projectiles}, + parent={projectile}, description={shoot fire from arms's length away, which makes them heavy. Most are sold by gnomes, mostly because they don't want them anywhere near where polite people live. @@ -845,7 +845,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa text={hunting bow}, type={mech}, prefix={a\space}, - parent={projectiles}, + parent={projectile}, description={deal any amount of Damage, depending on the bow, but cannot be pulled back by someone with a Strength Bonus lower than the Damage. The \glsentrytext{ap}~cost to pull one back equals 2 plus its Damage. @@ -858,7 +858,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa text={impromptu thrown weapon}, type={mech}, prefix={an\space}, - parent={projectiles}, + parent={projectile}, description={receive a -2 penalty to hit and Damage, and a further -1~Penalty to hit per \glsentrytext{step}~thrown}, }