diff --git a/glossary.tex b/glossary.tex
index 2199ef6a693d6697eb80917bfbaa7eaf4b0c1a3c..bb63121f4d3c8fba4eebcf161c9a076b293d5712 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -938,15 +938,15 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   description={are the basic sentence-formulae which define spells.
     They consist of one to five `descriptors', one action, and a target.
     \noindent
-    \begin{boxtable}[XccL]
+    \begin{boxtable}[YccL]
          \textbf{Descriptors} & \textbf{Action} & \textbf{Target} & \textbf{Result} \\
          \hline
          ---                  & Wax             & Fire            & Candle Grows Bright   \\
          Detailed             & Warp            & Water           & Water turns into an ice statue. \\
          Distant, Duplicated  & Wane            & Fate, Air       & Targets at a distance ignore \glsentrytext{ep} Penalties. \\
     \end{boxtable}
-    If a mechanical effect needs a number, that number is 2 when using an elemental \glsentrytext{sphere}, and 1 when using a high \glsentrytext{sphere}.
-    Each descriptor raises the \glsentrytext{mp} cost and mechanical effects by 1},
+    If a mechanical effect needs a number, that number is 2 plus the cost when using an elemental \glsentrytext{sphere}, and 1 plus the cost when using a high \glsentrytext{sphere}.
+    Each descriptor raises the \glsentrytext{mp} cost by~1},
 }
 
 \longnewglossaryentry{witch}{