diff --git a/glossary.tex b/glossary.tex index 2199ef6a693d6697eb80917bfbaa7eaf4b0c1a3c..bb63121f4d3c8fba4eebcf161c9a076b293d5712 100644 --- a/glossary.tex +++ b/glossary.tex @@ -938,15 +938,15 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa description={are the basic sentence-formulae which define spells. They consist of one to five `descriptors', one action, and a target. \noindent - \begin{boxtable}[XccL] + \begin{boxtable}[YccL] \textbf{Descriptors} & \textbf{Action} & \textbf{Target} & \textbf{Result} \\ \hline --- & Wax & Fire & Candle Grows Bright \\ Detailed & Warp & Water & Water turns into an ice statue. \\ Distant, Duplicated & Wane & Fate, Air & Targets at a distance ignore \glsentrytext{ep} Penalties. \\ \end{boxtable} - If a mechanical effect needs a number, that number is 2 when using an elemental \glsentrytext{sphere}, and 1 when using a high \glsentrytext{sphere}. - Each descriptor raises the \glsentrytext{mp} cost and mechanical effects by 1}, + If a mechanical effect needs a number, that number is 2 plus the cost when using an elemental \glsentrytext{sphere}, and 1 plus the cost when using a high \glsentrytext{sphere}. + Each descriptor raises the \glsentrytext{mp} cost by~1}, } \longnewglossaryentry{witch}{