From 05e7ca295f3ba51f07c0b9aa7a8a43a6efb9066f Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Tue, 4 Jun 2024 20:41:48 +0200 Subject: [PATCH] place invocation under rules --- glossary.tex | 40 +++++++++++++++++++++------------------- 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/glossary.tex b/glossary.tex index 8688c5fd..ff8f0000 100644 --- a/glossary.tex +++ b/glossary.tex @@ -662,6 +662,27 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa To learn a spell, the caster's \glsentrytext{skill} must match each \glsentrytext{sphere}}, } +\longnewglossaryentry{invocation}{ + name={Invocations}, + text={Invocation}, + prefix={an\space}, + parent={casting}, + type={mech}, + category={rules}, + description={are the basic sentence-formulae which define spells. + They consist of one to five `descriptors', one action, and a target. + \noindent + \begin{boxtable}[XccL] + \textbf{Descriptors} & \textbf{Action} & \textbf{Target} & \textbf{Result} \\ + \hline + --- & Wax & Fire & Candle Grows Bright \\ + Detailed & Warp & Water & Water turns into an ice statue. \\ + Distant, Duplicated & Wane & Fate, Air & Targets at a distance ignore \glsentrytext{ep} Penalties. \\ + \end{boxtable} + If a mechanical effect needs a number, that number is 2 when using an elemental \glsentrytext{sphere}, and 1 when using a high \glsentrytext{sphere}. + Each descriptor raises the \glsentrytext{mp} cost and mechanical effects by 1}, +} + %%%%%%%%%% Acronyms \newacronym[ @@ -778,25 +799,6 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa Each one requires a particular type of \glsentrytext{ingredient} to heal a particular disease}, } -\longnewglossaryentry{invocation}{ - name={Invocations}, - text={Invocation}, - prefix={an\space}, - parent={alchemy}, - description={are the basic sentence-formulae which define spells. - They consist of one to five `descriptors', one action, and a target. - \noindent - \begin{boxtable}[XccL] - \textbf{Descriptors} & \textbf{Action} & \textbf{Target} & \textbf{Result} \\ - \hline - --- & Wax & Fire & Candle Grows Bright \\ - Detailed & Warp & Water & Water turns into an ice statue. \\ - Distant, Duplicated & Wane & Fate, Air & Targets at a distance ignore \glsentrytext{ep} Penalties. \\ - \end{boxtable} - If a mechanical effect needs a number, that number is 2 when using an elemental \glsentrytext{sphere}, and 1 when using a high \glsentrytext{sphere}. - Each descriptor raises the \glsentrytext{mp} cost and mechanical effects by 1}, -} - \longnewglossaryentry{talisman}{ prefix={a\space}, name={Talismans}, -- GitLab