From 05e7ca295f3ba51f07c0b9aa7a8a43a6efb9066f Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Tue, 4 Jun 2024 20:41:48 +0200
Subject: [PATCH] place invocation under rules

---
 glossary.tex | 40 +++++++++++++++++++++-------------------
 1 file changed, 21 insertions(+), 19 deletions(-)

diff --git a/glossary.tex b/glossary.tex
index 8688c5fd..ff8f0000 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -662,6 +662,27 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   To learn a spell, the caster's \glsentrytext{skill} must match each \glsentrytext{sphere}},
 }
 
+\longnewglossaryentry{invocation}{
+  name={Invocations},
+  text={Invocation},
+  prefix={an\space},
+  parent={casting},
+  type={mech},
+  category={rules},
+  description={are the basic sentence-formulae which define spells.
+    They consist of one to five `descriptors', one action, and a target.
+    \noindent
+    \begin{boxtable}[XccL]
+         \textbf{Descriptors} & \textbf{Action} & \textbf{Target} & \textbf{Result} \\
+         \hline
+         ---                  & Wax             & Fire            & Candle Grows Bright   \\
+         Detailed             & Warp            & Water           & Water turns into an ice statue. \\
+         Distant, Duplicated  & Wane            & Fate, Air       & Targets at a distance ignore \glsentrytext{ep} Penalties. \\
+    \end{boxtable}
+    If a mechanical effect needs a number, that number is 2 when using an elemental \glsentrytext{sphere}, and 1 when using a high \glsentrytext{sphere}.
+    Each descriptor raises the \glsentrytext{mp} cost and mechanical effects by 1},
+}
+
 %%%%%%%%%% Acronyms
 
 \newacronym[
@@ -778,25 +799,6 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   Each one requires a particular type of \glsentrytext{ingredient} to heal a particular disease},
 }
 
-\longnewglossaryentry{invocation}{
-  name={Invocations},
-  text={Invocation},
-  prefix={an\space},
-  parent={alchemy},
-  description={are the basic sentence-formulae which define spells.
-    They consist of one to five `descriptors', one action, and a target.
-    \noindent
-    \begin{boxtable}[XccL]
-         \textbf{Descriptors} & \textbf{Action} & \textbf{Target} & \textbf{Result} \\
-         \hline
-         ---                  & Wax             & Fire            & Candle Grows Bright   \\
-         Detailed             & Warp            & Water           & Water turns into an ice statue. \\
-         Distant, Duplicated  & Wane            & Fate, Air       & Targets at a distance ignore \glsentrytext{ep} Penalties. \\
-    \end{boxtable}
-    If a mechanical effect needs a number, that number is 2 when using an elemental \glsentrytext{sphere}, and 1 when using a high \glsentrytext{sphere}.
-    Each descriptor raises the \glsentrytext{mp} cost and mechanical effects by 1},
-}
-
 \longnewglossaryentry{talisman}{
   prefix={a\space},
   name={Talismans},
-- 
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