diff --git a/glossary.tex b/glossary.tex index e0d25ed73db1d3f992a0ee313a47ea091efc1eca..d64535c9515d1fabebaae40d8a3fcdd9ba8617c1 100644 --- a/glossary.tex +++ b/glossary.tex @@ -57,6 +57,9 @@ Arachnids and chiroptera the size of horses look down at them, and hunt them lik Inside a town, this place look a lot like a city from the Middle Ages, but people do not own this land. It remains wild, as monsters wander across it.} + +\setglossarypreamble[mech]{These brief rules will serve to run a game.} + %%%%%%%%%% Meta Terminology %%%%%%%%%% \newacronym[ @@ -134,17 +137,20 @@ It remains wild, as monsters wander across it.} % Time \longnewglossaryentry{campaign}{ - sort={T10}, + sort={T9}, name={Chronicles}, text={Chronicle}, prefix={a\space}, type={mech}, - description={are series of games, linked together by \glsentrytext{sq} plots, and every players' \glsentrytext{characterPool}}, + description={Time moves faster in \glsentrytext{fenestra} -- for every week in our world, three weeks pass there. + Each chronicle is a record of events from within \glsentrytext{fenestra}. + During This time, the game's time moves with the players}, } \newacronym[ description={-- one of the characters run by the people playing the game}, parent={campaign}, + sort={A1}, prefix={a\space}, ]{pc}{PC}{Player Character} @@ -152,7 +158,7 @@ It remains wild, as monsters wander across it.} prefix={a\space}, name={The Judge}, text={Judge}, - sort={Judge}, + sort={A2}, type={mech}, parent={campaign}, nonumberlist, @@ -162,6 +168,7 @@ It remains wild, as monsters wander across it.} \newacronym[ description={ -- anyone in the world played by the \glsentrytext{gm} rather than a player}, prefix={an\space}, + sort={A3}, prefixfirst={a\space}, parent={campaign}, ]{npc}{NPC}{Non-Player Character} @@ -206,6 +213,7 @@ It remains wild, as monsters wander across it.} type={mech}, nonumberlist, description={divide the day into four parts -- morning (\showInterval{0}), afternoon (\showInterval{1}), evening (\showInterval{2}), and night (\showInterval{3}). + After each Interval, each \glsentrytext{pc} regenerates: \par \noindent \begin{itemize} @@ -217,7 +225,7 @@ It remains wild, as monsters wander across it.} The wind brings \glspl{mp}, and each point goes towards whoever has the most empty \glspl{mp}. \end{itemize} \manaRegenChart - Each day, the troupe must eat and sleep, or carry an extra~\glsentrytext{ep}}, + Each day, everyone must eat and sleep, or take two \glsentrytext{ep} coins}, } % Stories @@ -305,16 +313,16 @@ It remains wild, as monsters wander across it.} % Actions \longnewglossaryentry{action}{ - sort={T5}, + sort={T1}, name={Actions}, text={Action}, type={mech}, category={rules}, prefix={an\space}, - description={for dangerous prizes resolve with $2D6$ plus \glsentrytext{attribute}, plus \glsentrytext{skill}. + description={When players want their \glsentrytext{pc} to attempt something dangerous, they roll $2D6$ plus \glsentrytext{attribute}, plus \glsentrytext{skill}. If the roll beats the \glsentrytext{tn}, the character gets the prize; if the roll is under, they get the danger. - When a roll hits the \glsentrytext{tn}, the player chooses both or neither}, + When a roll hits the \glsentrytext{tn} \textit{exactly}, the player chooses both or neither}, } \newacronym[ @@ -405,8 +413,9 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa type={mech}, category={rules}, prefix={a\space}, - description={uses standard resisted rolls. - The attacker rolls \roll{Dexterity}{Combat Skill}, and the \glsentrytext{tn} equals 7 + the \glsentrytext{npc}'s \roll{Dexterity}{Combat Skill}}, + description={uses a standard \glsentrytext{resistedaction}. + The \glsentrytext{pc} rolls \roll{Dexterity}{Combat Skill}, and the \glsentrytext{tn} equals 7 + the \glsentrytext{npc}'s \roll{Dexterity}{Combat Skill}. + It makes no difference who attacks -- the winner deals $1D6+$ Strength Damage, and every +4 Damage converts to $1D6$}, } \longnewglossaryentry{quickaction}{ @@ -452,8 +461,29 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa } \newacronym[ - description={measure how much luck the character has left, used solely to avoid Damage. - $\Glspl{fp} = \frac{Total~\glsfmtplural{xp}}{10} + Charisma$}, + description={measure how many actions someone can take in a round, based on how fast they can move and react. + Start with 3 AP, plus your Speed; put that many coins on your character sheet, and spend them each time you take an action}, + shortplural={AP}, + name={Action Points (AP)}, + parent={combat}, + prefix={an\space}, + ]{ap}{AP}{Action Point} + +\longnewglossaryentry{running}{ + name={Running}, + text={running}, + prefix={a\space}, + parent={ap}, + type={mech}, + category={rules}, + nonumberlist, + description={costs 1 \glsentrytext{ap}, and lets the character move three \glsfmtplural{step} plus their Athletics}, +} + +\newacronym[ + description={measure how much luck the character has left. + Spend them to avoid Damage. + Max. $\Glspl{fp} = \frac{Total~\glsfmtplural{xp}}{10} + Charisma$}, shortplural={FP}, prefix={an\space}, parent={combat}, @@ -596,14 +626,14 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa type={mech}, category={rules}, nonumberlist, - description={shows how easy something is to carry. - Characters can carry items with a total Weight Rating equal to their \glsentrytext{hp} total. + description={Characters can carry items with a total Weight Rating equal to their \glsentrytext{hp} total. + Each point beyond inflicts a -1 Penalty to all actions. Creatures have a \glsentrytext{weight} equal to their own \glsentrytext{hp}}, } \newacronym[ description={measure how tired, hungry, and fed-up characters feel. - Characters can put up with a number of Exhaustion Points equal to their \glsentrytext{hp}, after which they receive penalties to act}, + Each EP has a \glsentrytext{weight} of 1}, shortplural={EP}, prefix={an\space}, parent={weight}, @@ -638,7 +668,8 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa prefix={an\space}, prefixfirst={a\space}, parent={casting}, - description={work as the ``battery power'' of a magic user, which allows them to power spells}, + description={grant every \glsentrytext{witch} their power. + When they run out, the caster gains one \glsentrytext{ep} for every point they cannot spend}, ]{mp}{MP}{Mana Point} \longnewglossaryentry{spell}{ @@ -715,15 +746,6 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa prefix={a\space}, ]{gp}{gp}{Gold Piece} -\newacronym[ - description={measure how many actions someone can take in a round, based on how fast they can move and react. - Start with 3 AP, plus your speed; put that many coins on your character sheet, and spend them each time you take an action}, - shortplural={AP}, - name={Action Points (AP)}, - parent={combat}, - prefix={an\space}, - ]{ap}{AP}{Action Point} - %%%%%%%%%%%%%%%% General Terms %%%%%%%%%%%%%%%%%%%% \longnewglossaryentry{ainumar}{