update rules summary authored by Malin Freeborn's avatar Malin Freeborn
...@@ -39,7 +39,7 @@ Notes on the game's design. ...@@ -39,7 +39,7 @@ Notes on the game's design.
- [Latex and git](dev/lat) - [Latex and git](dev/lat)
- [FOSS development](dev/foss) - [FOSS development](dev/foss)
# Superfast Rules # Rules Overview
- 6 Attributes: Strength, Dexterity, Speed, Intelligence, Wits and Charisma. - 6 Attributes: Strength, Dexterity, Speed, Intelligence, Wits and Charisma.
- Skills cover actions depending on what they're paired with. - Skills cover actions depending on what they're paired with.
...@@ -48,7 +48,6 @@ Notes on the game's design. ...@@ -48,7 +48,6 @@ Notes on the game's design.
- Roll 2D6 + Attribute + Skill to succeed at standard Target Number 7. - Roll 2D6 + Attribute + Skill to succeed at standard Target Number 7.
- Combat is tactical. - Combat is tactical.
* Initiative is based on action-points. * Initiative is based on action-points.
* Combat Skill is divided between attack, defence and initiative.
* Fate Points allow Damage to be avoided. * Fate Points allow Damage to be avoided.
- Magic gets you multiple spells per level in a magic sphere - Magic gets you multiple spells per level in a magic sphere
* Spend MP to cast. * Spend MP to cast.
...@@ -57,5 +56,4 @@ Notes on the game's design. ...@@ -57,5 +56,4 @@ Notes on the game's design.
- Background is created by spending Story Points. - Background is created by spending Story Points.
* Spend 1 point to say you've learnt a language. * Spend 1 point to say you've learnt a language.
* Spend 2 points to add an ally with martial ability. * Spend 2 points to add an ally with martial ability.
* Spend 4 points to bring in an all-powerful mage from your past.