... | ... | @@ -39,7 +39,7 @@ Notes on the game's design. |
|
|
- [Latex and git](dev/lat)
|
|
|
- [FOSS development](dev/foss)
|
|
|
|
|
|
# Superfast Rules
|
|
|
# Rules Overview
|
|
|
|
|
|
- 6 Attributes: Strength, Dexterity, Speed, Intelligence, Wits and Charisma.
|
|
|
- Skills cover actions depending on what they're paired with.
|
... | ... | @@ -48,7 +48,6 @@ Notes on the game's design. |
|
|
- Roll 2D6 + Attribute + Skill to succeed at standard Target Number 7.
|
|
|
- Combat is tactical.
|
|
|
* Initiative is based on action-points.
|
|
|
* Combat Skill is divided between attack, defence and initiative.
|
|
|
* Fate Points allow Damage to be avoided.
|
|
|
- Magic gets you multiple spells per level in a magic sphere
|
|
|
* Spend MP to cast.
|
... | ... | @@ -57,5 +56,4 @@ Notes on the game's design. |
|
|
- Background is created by spending Story Points.
|
|
|
* Spend 1 point to say you've learnt a language.
|
|
|
* Spend 2 points to add an ally with martial ability.
|
|
|
* Spend 4 points to bring in an all-powerful mage from your past.
|
|
|
|