... | ... | @@ -23,12 +23,8 @@ Notes on the game's design. |
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### BIND.9
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The next version will be BIND 0.9, which will involve a lot of changes.
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The new version will allow dice-rolls to tie, so the branch is called `tie`.
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Right now, all projects use the `dev` branch, and nothing will merge with master until everything merges together.
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So if you want to change the current version and all future versions, do it in the `dev` branch.
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And if you want to make changes in the new version only, do it in the `tie` branch.
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Character creation once stayed in the `cc` branch, and later merged into `tie`.
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The workflow looks like this:
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... | ... | @@ -38,25 +34,21 @@ title: Current Git Workflow |
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---
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%%{init: { 'logLevel': 'debug', 'theme': 'base', 'gitGraph': {'showBranches': true, 'showCommitLabel':true,'mainBranchName': 'master'}} }%%
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gitGraph
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commit
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branch dev
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checkout dev
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commit
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commit
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branch tie
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checkout tie
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commit
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commit
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checkout master
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merge dev
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checkout tie
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merge dev
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checkout dev
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commit
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commit
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branch img
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checkout img
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commit
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checkout tie
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checkout dev
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branch cc
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checkout cc
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commit
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... | ... | @@ -64,8 +56,7 @@ gitGraph |
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checkout dev
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commit
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commit
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checkout tie
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merge cc
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checkout cc
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merge dev
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commit
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commit
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... | ... | @@ -76,7 +67,6 @@ Branches overview: |
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- `master` requires a manual formatting check, because LaTeX isn't reliable. Once something goes to the master branch, it gets published automatically.
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- `img` branches allow images to get a double check before entering the git history. All images have to meet certain [standards](dev/Image-Requirements).
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- `ods` only exists to update the Character Spreadsheet.
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- `tie` is for anything for BIND 0.9.
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- Anything else goes in its own branch.
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### General Structure
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... | ... | @@ -102,7 +92,7 @@ BIND 0.9 radically changes the structure, with a more zine-like format, splittin |
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* Interesting plants?
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* Making rulings
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* Handing out XP
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- Magic
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- **Magic**
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* High-level spells
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* Making your own spells.
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* Potions.
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... | ... | |