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- `tie` is for anything for BIND 0.9.
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- Anything else goes in its own branch.
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### General Structure
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BIND 0.9 radically changes the structure, with a more zine-like format, splitting the books into smaller modules, each optional.
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- **Modules**: each module should get a tiny summary of the rules - just enough to play if the Judge feels okay making some rulings on the fly.
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* These rules should be in the `config` project.
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- **BIND Core**: this should contain the general rules for action resolution. Character creation is not required, as modules will come with pregenerated characters.
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* Basic actions
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* Combat
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* Extended actions.
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* Spells
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- **Stories**: The player's guide contains everything that the Judge doesn't need to work with.
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* Character creation.
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* Spending XP.
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* Spending Story Points.
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* Cultures & races
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- **Judgement**: The Judge ('GM') book for
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* World generation
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* Random Encounters
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* Bestiary
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* Interesting plants?
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* Making rulings
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* Handing out XP
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- Magic
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* High-level spells
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* Making your own spells.
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* Potions.
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* Magical items.
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## Latex
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A quickstart guide to Latex and notes on how the books are laid out:
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