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BIND 0.9 radically changes the structure, with a more zine-like format, splitting the books into smaller modules, each optional.
- **Modules**: each module should get a tiny summary of the rules - just enough to play if the Judge feels okay making some rulings on the fly.
* These rules should be in the `config` project.
- **BIND Core**: this should contain the general rules for action resolution. Character creation is not required, as modules will come with pregenerated characters.
* Basic actions
* Combat
* Extended actions.
* Spells
- **Stories**: The player's guide contains everything that the Judge doesn't need to work with.
* Character creation.
* Spending XP.
* Spending Story Points.
* Cultures & races
- **Judgement**: The Judge ('GM') book for
* World generation
* Random Encounters
* Bestiary
* Interesting plants?
* Making rulings
* Handing out XP
- Magic
* High-level spells
* Making your own spells.
* Potions.
* Magical items.
## Latex
A quickstart guide to Latex and notes on how the books are laid out: