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Apr 24, 2020
by
Malin Freeborn
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@@ -14,6 +14,7 @@ Notes on the game's design.
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[
On Generic Fantasy Systems
](
gen/agnosticism
)
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[
Faff in Games
](
gen/faff
)
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[
Why Systems Matter
](
gen/systems
)
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[
Mapping possible adventure styles
](
gen/adventures
)
# Development
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