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The next version will be BIND 0.9, which will involve a lot of changes.
The workflow broadly goes like this:
Right now, all projects use the `dev` branch, and nothing will merge with master until everything merges together.
The workflow looks like this:
- Small changes go into the `dev` branch.
- Big changes go into a branch, then into the `dev` branch once they're ready.
- Merging into the `master` branch always requires a manual review.
```mermaid
```mermaid
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---
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@@ -52,8 +53,6 @@ gitGraph
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@@ -52,8 +53,6 @@ gitGraph
### General Structure
### General Structure
BIND 0.9 radically changes the structure, with a more zine-like format, splitting the books into smaller modules, each optional.
- **Modules**: each module should get a tiny summary of the rules - just enough to play if the Judge feels okay making some rulings on the fly.
- **Modules**: each module should get a tiny summary of the rules - just enough to play if the Judge feels okay making some rulings on the fly.
* These rules should be in the `config` project.
* These rules should be in the `config` project.
- **BIND Core**: this should contain the general rules for action resolution. Character creation is not required, as modules will come with pregenerated characters.
- **BIND Core**: this should contain the general rules for action resolution. Character creation is not required, as modules will come with pregenerated characters.
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@@ -98,7 +97,7 @@ Notes on the game's design.
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@@ -98,7 +97,7 @@ Notes on the game's design.
## Latex
## Latex
A quickstart guide to Latex and notes on how the books are laid out:
A quick-start guide to Latex and notes on how the books are laid out: