These config files make the BIND RPG books look and act the way they do.
Usage
To make a book, put this config folder into the same directory, and copy main.tex
into the directory.
Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}.
Creatures
You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write \elf
, and an elf will be magically summoned unto your adventure. You can give the character a title and name by writing '\npc{symbol}{name}'. For example:
\npc{\M}{Rincewind}
\humanalchemist
This would make a heading called Rincewind in bold with a male symbol, and provide pseudo-random alchemist-appropriate stats underneath.
Syntax | Symbol |
---|---|
\M | Male |
\F | Female |
\G | Group |
\U | Undead |
\N | Nura |
For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file. For more details on the syntax, have a look at examples in Adventures in Fenestra, or read the git's wiki.
TeXnical Details
This thing's handled as a subtree in the other documments, so changing it will change all BIND books.
Personally, I keep it in a directory by the others. This allows you to do:
git subtree -P config pull ../config master
The configs also have one branch per repo, so when writing Adventures in Fenestra ('aif'), you can do a push to just that branch:
git subtree -P config push ../config aif