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BIND

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BIND is a grunge-fantasy tabletop RPG core ruleset.

Rules

All rules are geared towards fast resolutions and player choices.

  • One roll combat resolutions:
    • Attack and defence are the same roll.
    • If you miss, the enemy damages you.
    • No initiative rolls - just go!
    • Whoever has the most Action Points can interrupt and demand to go first.
  • GMs don't roll much, so they can focus on orchestration.
  • Spellcasters spend Mana Points.
  • Character creation takes 15 minutes.
    • Roll a random race and Attributes.
    • Pick a 2-word concept.
    • Spend your XP on Skills.
  • Leave the backstory till the game starts.
    • Spend your 5 Story Points to introduces allies, safe locations, and languages from your past.
    • When your character dies, pick one of the allies introduced through another story, and go from there.

Setting

Make your own, or print a copy of Adventures in Fenestra.

Compiling

The dependencies are

  • texlive-full (or texlive-most on some distributions)
  • git
  • git-lfs
  • inkscape
  • make

To make the document, simply enter the directory, and type make.

Finally, take the pdf to your local, friendly, printing store, and have them make you a nice hardback copy.

For other operating systems, or more details, see the wiki on setting up.

Get Involved

The book is under an open source licence, so whoever plays it decides how it gets to work. If you want to get involved, there are a number of ways to contribute:

  • Emailing ideas here.
  • Posting ideas on the board.
  • Playtesting.
  • Contributing art.
  • Join the project, and start fixing issues.
  • Or if you don't like how I'm handling the book, fork it and make your own.