<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">\makeglossaries

%%% Core Rules Terms

\newglossaryentry{restingaction}{
  name={Resting Action},
  first={\textit{Resting Action}},
  description={An unhurried action, where a character can take time to do something right}
}

\newglossaryentry{area}{
  name={Area},
  description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site}
  }

  \newglossaryentry{quickaction}{
    name={Response Action},
    first={\textit{Response Action}},
    description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing},
    }

  \newglossaryentry{attribute}{
    name={Attribute},
    first={\textit{Attribute}},
    description={One of the six Traits which form the basis of the character -- Strength, Speed, et c}
    }

  \newglossaryentry{skill}{
    name={Skill},
    nonumberlist,
    first={\textit{Skill}},
    description={Some training a character has, allowing them to be particularly good at one sort of profession or activity}
    }

  \newglossaryentry{character}{
    name={Character},
    description={Anyone in the game world, though `the characters' typically refers to the PCs}
    }

  \newglossaryentry{downtime}{
    name={Downtime},
    description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills}
    }

\newglossaryentry{natural}{
  name={Natural Roll},
  description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
  }


  \newglossaryentry{round}{
    name={Round},
    nonumberlist,
    description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics}
    }


  \newglossaryentry{step}{
    name={Step},
    description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size}
    }

  \newglossaryentry{trait}{
    name={Trait},
    description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute}
    }

  \newglossaryentry{vitalShot}{
    name={Vitals Shot},
    prefix={a\space},
    description={An attack which strikes between the gaps in armour, dealing full Damage},
    }

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