\makeglossaries %%% Core Rules Terms \newglossaryentry{restingaction}{ name={Resting Action}, first={\textit{Resting Action}}, description={An unhurried action, where a character can take time to do something right} } \newglossaryentry{area}{ name={Area}, description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site} } \newglossaryentry{quickaction}{ name={Response Action}, first={\textit{Response Action}}, description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing}, } \newglossaryentry{attribute}{ name={Attribute}, first={\textit{Attribute}}, description={One of the six Traits which form the basis of the character -- Strength, Speed, et c} } \newglossaryentry{skill}{ name={Skill}, nonumberlist, first={\textit{Skill}}, description={Some training a character has, allowing them to be particularly good at one sort of profession or activity} } \newglossaryentry{character}{ name={Character}, description={Anyone in the game world, though `the characters' typically refers to the PCs} } \newglossaryentry{downtime}{ name={Downtime}, description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills} } \newglossaryentry{natural}{ name={Natural Roll}, description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification} } \newglossaryentry{round}{ name={Round}, nonumberlist, description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics} } \newglossaryentry{step}{ name={Step}, description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size} } \newglossaryentry{trait}{ name={Trait}, description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute} } \newglossaryentry{vitalShot}{ name={Vitals Shot}, prefix={a\space}, description={An attack which strikes between the gaps in armour, dealing full Damage}, }