<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">\makeindex[name=spells,title={Spell Summaries},columns=2]

\newcommand\bigSkillsTable{
  \begin{figure*}[t!]
  \small
  \begin{nametable}[L||L|L|L|L|L|L]{Skill Table}
  \label{skillChart}

  &amp; \textbf{Strength} &amp; \textbf{Dexterity} &amp; \textbf{Speed} &amp; \textbf{Intelligence} &amp; \textbf{Wits} &amp; \textbf{Charisma} \\\hline\hline
  \textbf{Academics} &amp; Orating to a massive crowd &amp; Forgery &amp; Courier Runs &amp; Recalling facts &amp; Resisting an enchantment spell &amp; Storytelling \\\hline
  \textbf{Athletics} &amp; Lifting heavy loads &amp; Climbing &amp; Sprinting &amp; Finding the easiest route to climb &amp; Identifying optimal climbing conditions &amp; Stage acrobatics \\\hline
  \textbf{Deceit} &amp; Intimidation &amp; Feigning an injury &amp; Spreading a rumour across an entire town &amp; Crafting a plausible lie &amp; Making a quick excuse &amp; Implausible lies \\\hline
  \textbf{Stealth} &amp; Hiding in a hay bail &amp; Moving quietly &amp; Escaping into a crowd &amp; Identifying the best hiding spot &amp; Quickly hiding &amp; Slipping into a party uninvited \\\hline
  \textbf{Survival} &amp; Wrestling a~boar &amp; Moving through dense undergrowth &amp; Fleeing a stampede &amp; Planning a new, hidden trail &amp; Foraging for a quick meal &amp; Selling information about the woods \\\hline
  \textbf{Vigilance} &amp; Keeping watch all night &amp; Feeling for an exit in the dark &amp; Searching a full forest for a particular tree &amp; Investigating a crime scene &amp; Spotting an illusion spell &amp; Finding the best con target at a banquet \\

  \end{nametable}
  \end{figure*}
}

\newcommand\craftingReqList{
  \begin{nametable}[l|X]{Craft Requirements}

    Academics &amp; Books, scrolls, and bookcases. \\

    Caving &amp; Rope, carts, pulleys, and alcohol lanterns. \\
    
    Combat &amp; Making swords, armour, scabbards, maces, and polearms. \\

    Cultivation &amp; Fences, rope, houses, blankets, practical clothing and saddles. \\

    Empathy &amp; Jewellery, fancy clothing, and paints. \\

    Deceit &amp; Disguises. \\

    Medicine &amp; Bandages, casts, and fake eyes. \\

    Performance &amp; Instruments, auditoriums, and theatres. \\

    Projectiles &amp; Bows, crossbows, arrows, quivers, and bolts. \\

    Seafaring &amp; Boats, sails, rope, and anchors. \\

  \end{nametable}
}

\newcommand\improvisedWeaponsChart{

  \begin{boxtable}[XXXXX]

  \textbf{Improvised Weapon} &amp; \textbf{Attack Bonus} &amp; \textbf{Damage Bonus} &amp; \textbf{\Glsfmtshort{ap} Cost} &amp; \textbf{\Gls{weight}} \\\hline

  \showWeapon{\boulder} \\

  \showWeapon{\chair} \\

  \showWeapon{\club} \\

  \showWeapon{\cudgel} \\

  \showWeapon{\firepoker} \\

  \showWeapon{\skillet} \\

  \showWeapon{\knife} \\

  \showWeapon{\Log} \\

  \showWeapon{\stick} \\

  \showWeapon{\woodaxe} \\

  \end{boxtable}

}

\newcommand{\weaponsChart}{
  \begin{boxtable}[lYYYY]

  \textbf{Weapon} &amp; \textbf{\small Attack Bonus} &amp; \textbf{\small Damage Bonus} &amp; \textbf{\Glsfmtshort{ap} \small Cost} &amp; \textbf{\small \Gls{weight}} \\\hline

  \showWeapon{\Dagger} \\

  \showWeapon{\glaive} \\

  \showWeapon{\greataxe} \\

  \showWeapon{\greatsword} \\

  \showWeapon{\javelin} \\

  \showWeapon{\longsword} \\

  \showWeapon{\maul} \\

  \showWeapon{\poleaxe} \\

  \showWeapon{\quarterstaff} \\

  \showWeapon{\shortsword} \\

  \showWeapon{\spear} \\

  \end{boxtable}
}

\newcommand\esotericWeaponsChart{
  \begin{boxtable}[XYYYY]

  \textbf{Esoteric Weapons} &amp; \textbf{Attack Bonus} &amp; \textbf{Damage Bonus} &amp; \textbf{\Glsfmtshort{ap} Cost} &amp; \textbf{\Gls{weight}} \\\hline

  \showWeapon{\greatclub} \\

  \showWeapon{\giantsword} \\

  \showWeapon{\rapier} \\

  \showWeapon{\warhammer} \\

  \showWeapon{\whip} \\

  \end{boxtable}
}

\newcommand{\shieldchart}{
  \begin{boxtable}[XYYYY]

  \textbf{Shield} &amp; \textbf{Defence Bonus} &amp; \textbf{Damage Bonus} &amp; \textbf{\Glsfmtshort{ap} Cost} &amp; \textbf{\Gls{weight}} \\\hline

  \showWeapon{\buckler} \\
  \showWeapon{\roundshield} \\
  \showWeapon{\kiteshield} \\

  \end{boxtable}
}

\newcommand{\coveringchart}{
  \begin{boxtable}[lLL]

    \textbf{Roll} &amp; \textbf{Result} &amp; \textbf{Damage} \\\hline

    $\leq$ \gls{tn} - your Covering &amp; Opponent scores \gls{vitalShot}! &amp; You take full Damage \\

    &lt; \gls{tn} but &gt; \gls{tn} - your Covering &amp; Opponent hits you &amp; Your \gls{dr} reduces Damage \\

    &gt; \gls{tn} but &lt; \gls{tn} + opponent's Covering &amp; You hit the opponent &amp; Opponent's \gls{dr} reduces Damage \\

    $\geq$ \gls{tn} + opponent's Covering &amp; You score \gls{vitalShot}! &amp; Opponent takes full Damage \\

  \end{boxtable}
}

\newcommand{\armourchart}{

  \begin{boxtable}[Xccc]

  \textbf{Armour} &amp; \textbf{\Glsentrytext{dr}} &amp; \textbf{\glsentrytext{covering}} &amp; \textbf{Weight} \\\hline

  \ifodd\value{r4}
    \showArmour{\partialelvish} \\
  \fi

  \showArmour{\partialpadded} \\
                                                                             
  \showArmour{\partialleather} \\
                                                                             
  \showArmour{\completeleather} \\
                                                                             
  \showArmour{\partialchain} \\
                                                                             
  \showArmour{\completechain} \\
                                                                             
  \showArmour{\partialplate} \\
                                                                             
  \showArmour{\completeplate} \\

  \end{boxtable}
}

\newcommand{\chasechart}{

  \begin{wideTable}{Chase Chart}

  Total &amp; Result \\\hline

  {\textgreater}10 &amp; The characters escape their pursuers after travelling through \pgls{area}. \\

  9 &amp; Both run through 1 \gls{area}, then the characters select a new Skill, and both roll again. \\


  8 &amp; Both run through 2 \glspl{area}, then the characters select a new Skill, and both roll again. \\

  7 &amp; Both run through 3 \glspl{area} then roll again. \\

  6 &amp; Both run through 2 \glspl{area}, then the pursuers select a new Skill, and both roll again. \\

  5 &amp; Both run through 1 \gls{area}, then the pursuers select a new Skill, and both roll again. \\

  {\textless}4 &amp; The characters escape their pursuers after running through \pgls{area}. \\

  \end{wideTable}

}

\newcommand{\huntchart}{

  \begin{wideTable}{Hunt Chart}

  Total &amp; Result \\\hline

  {\textgreater}10 &amp; The characters capture their quarry after travelling through \pgls{area}. \\

  9 &amp; Both run through 1 \gls{area}, then the characters select a new Skill, and both roll again. \\

  8 &amp; Both run through 2 \glspl{area}, then the characters select a new Skill, and both roll again. \\

  7 &amp; Both run through 3 \glspl{area} then roll again. \\

  6 &amp; Both run through 2 \glspl{area}, then the quarry selects a new Skill, and both roll again. \\

  5 &amp; Both run through 1 \gls{area}, then the quarry selects a new Skill, and both roll again. \\

  {\textless}4 &amp; The quarry escapes the characters after running through \pgls{area}. \\

  \end{wideTable}
}

\newcommand{\projectilesChart}{
\begin{boxtable}[XXXXX]

  \textbf{Projectile} &amp; \textbf{\Gls{ap}} &amp; \textbf{Damage} &amp; \textbf{Weight}  &amp; \textbf{Reload Time} \\\hline

  Light Crossbow &amp;  1 &amp; \dmg{4} &amp; 2 &amp; 1 \glspl{round}  \\

  Standard Crossbow &amp;  1 &amp; \dmg{8} &amp; 4 &amp; 2 \glspl{round}  \\

  Heavy Crossbow &amp;  1 &amp; \dmg{10} &amp; 5 &amp; 2 \glspl{round}  \\
  \hline

  Shortbow &amp;  1 &amp; \dmg{3} &amp; 1 &amp; 1 \gls{ap} \\

  Hunting Bow &amp;  3 &amp; \dmg{5} &amp; 1 &amp; 4 - extra Str \glspl{ap} \\

  Longbow &amp;  5 &amp; \dmg{7} &amp; 1 &amp; 4 - extra Str \glspl{ap} \\
  \hline

  Throwing knives &amp; 2 &amp; \dmg{3} &amp; 1/10 &amp; 1 \gls{ap} \\

\end{boxtable}
}

\newcommand\larcenyChart{
  \begin{nametable}[cccL]{Larceny Roll}
    \textbf{\Gls{village}} &amp; \textbf{Town} &amp; \textbf{City} &amp; \textbf{Result} \\
    \hline
     17 &amp; 15 &amp; 14 &amp; $2D6 \times 20$ \gls{cp} from a noble's servant. \\
     16 &amp; 14 &amp; 13 &amp; $2D6 \times 15$ \gls{cp} from a traveller. \\
     15 &amp; 13 &amp; 12 &amp; $2D6 \times 10$ \gls{cp} from a trader. \\
     14 &amp; 12 &amp; 11 &amp; $2D6 \times 5$ \gls{cp} from an old lady. \\
     13 &amp; 11 &amp; 10 &amp; No good targets found \\
     12 &amp; 10 &amp; 9 &amp; Caught red handed! -- roll a `snatch and run'. \\
     11 &amp; 9 &amp; 8 &amp; Caught red handed and surrounded! \\
  \end{nametable}
}

\newcommand\calcFallingDamage[2]{%
  \setcounter{Strength}{#1}%
  \setcounter{enc}{#2}%
  \setcounter{damage}{\value{enc}}%
  \roundUp{damage}
  \addtocounter{damage}{\value{Strength}}%
  \setcounter{tn}{\value{damage}}%
  \addtocounter{tn}{7}%
  \setcounter{track}{\value{tn}}%
  \addtocounter{track}{\value{enc}}%
  \arabic{Strength} &amp; \arabic{enc}~\ifnum\value{enc}&gt;1\glspl{step}\else\gls{step}\fi &amp; \dmg{damage} &amp; \arabic{tn} / \arabic{track} \\
}

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