<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">\makeindex[name=spells,title={Spell Summaries},columns=2]

\newcommand\makeRule[5]{
  \subsubsection[#2: \roll{#3}{#4}, \glsentrytext{tn} #5]{#2}
  \label{#1}%
  \textit{\roll{#3}{#4}, \glsentrytext{tn}~#5.}%
}

\newcommand\makeAutoRule[3]{
  \subsubsection[#2: #3]{#2}
  \label{#1}%
}

\newcommand\bigSkillsTable{
  \begin{figure*}[t!]
  \small
  \begin{nametable}[L||L|L|L|L|L|L]{Skill Table}
  \label{skillChart}

  &amp; \textbf{Strength} &amp; \textbf{Dexterity} &amp; \textbf{Speed} &amp; \textbf{Intelligence} &amp; \textbf{Wits} &amp; \textbf{Charisma} \\\hline\hline
  \textbf{Academics} &amp; Orating to a massive crowd &amp; Forgery &amp; Courier Runs &amp; Recalling facts &amp; Resisting an enchantment spell &amp; Storytelling \\\hline
  \textbf{Athletics} &amp; Lifting heavy loads &amp; Climbing &amp; Sprinting &amp; Finding the easiest route to climb &amp; Identifying optimal climbing conditions &amp; Stage acrobatics \\\hline
  \textbf{Deceit} &amp; Intimidation &amp; Feigning an injury &amp; Spreading a rumour across an entire town &amp; Crafting a plausible lie &amp; Making a quick excuse &amp; Implausible lies \\\hline
  \textbf{Stealth} &amp; Hiding in a hay bail &amp; Moving quietly &amp; Escaping into a crowd &amp; Identifying the best hiding spot &amp; Quickly hiding &amp; Slipping into a party uninvited \\\hline
  \textbf{Vigilance} &amp; Keeping watch all night &amp; Feeling for an exit in the dark &amp; Searching a full forest for a particular tree &amp; Investigating a crime scene &amp; Spotting an illusion spell &amp; Finding the best con target at a banquet \\
  \textbf{Wyldcrafting} &amp; Wrestling a~boar &amp; Untying a~horse's bridle &amp; Fleeing a stampede &amp; Planning a new, hidden trail &amp; Foraging for a quick meal &amp; Selling vegetables \\\hline

  \end{nametable}
  \end{figure*}
}

\newcommand\craftingReqList{
  \begin{nametable}[l|X]{Craft Requirements}

    Academics &amp; Books, scrolls, and bookcases. \\

    Caving &amp; Rope, carts, pulleys, and alcohol lanterns. \\
    
    Combat &amp; Making swords, armour, scabbards, maces, and polearms. \\

    Empathy &amp; Jewellery, fancy clothing, and paints. \\

    Deceit &amp; Disguises. \\

    Medicine &amp; Bandages, casts, and fake eyes. \\

    Performance &amp; Instruments, auditoriums, and theatres. \\

    Projectiles &amp; Bows, crossbows, arrows, quivers, and bolts. \\

    Seafaring &amp; Boats, sails, rope, and anchors. \\

    Wyldcrafting &amp; Fences, rope, houses, blankets, practical clothing and saddles. \\

  \end{nametable}
}

\newcommand{\initiativechart}{

  \begin{nametable}[Xc]{\Gls{ap} Costs}

  \textbf{Standard Actions} &amp; \textbf{\Gls{ap}} \\
  \hline

  Attacking      &amp; by weapon \\

  Drawing weapon &amp; 1 \\

  Guard Someone &amp; 1 \\

  Ram &amp; 3 \\

  \hline
  \hspace{3em}\textbf{Projectiles} &amp; \\
  \hline

  Crossbow &amp; 1 \\

  Improvised projectile &amp; 2 \\

  Longbow   &amp; 4 \\

  Reloading &amp; 1 \\

  Shortbow &amp; 2 \\

  Thrown weapon &amp; 4 \\
  \hline

  \hline
  \textbf{Other Actions} &amp; \\\hline

  Cast a spell &amp; $1 + Lv - Wts$ \\

  Moving &amp; 1 \\

  Speaking &amp; 1 \\

  \end{nametable}

}

\newcommand\improvisedWeaponsChart{

  \begin{boxtable}[XXXXX]

  \textbf{Improvised Weapon} &amp; \textbf{Attack Bonus} &amp; \textbf{Damage Bonus} &amp; \textbf{\Glsfmtshort{ap} Cost} &amp; \textbf{\Gls{weight}} \\\hline

  \showWeapon{\boulder} \\

  \showWeapon{\chair} \\

  \showWeapon{\club} \\

  \showWeapon{\cudgel} \\

  \showWeapon{\firepoker} \\

  \showWeapon{\skillet} \\

  \showWeapon{\knife} \\

  \showWeapon{\Log} \\

  \showWeapon{\stick} \\

  \showWeapon{\woodaxe} \\

  \end{boxtable}

}

\newcommand{\weaponsChart}{
  \begin{boxtable}[lYYYY]

  \textbf{Weapon} &amp; \textbf{\small Attack Bonus} &amp; \textbf{\small Damage Bonus} &amp; \textbf{\Glsfmtshort{ap} \small Cost} &amp; \textbf{\small \Gls{weight}} \\\hline

  \showWeapon{\Dagger} \\

  \showWeapon{\glaive} \\

  \showWeapon{\greataxe} \\

  \showWeapon{\greatsword} \\

  \showWeapon{\javelin} \\

  \showWeapon{\longsword} \\

  \showWeapon{\maul} \\

  \showWeapon{\poleaxe} \\

  \showWeapon{\quarterstaff} \\

  \showWeapon{\shortsword} \\

  \showWeapon{\spear} \\

  \end{boxtable}
}

\newcommand\esotericWeaponsChart{
  \begin{boxtable}[XYYYY]

  \textbf{Esoteric Weapons} &amp; \textbf{Attack Bonus} &amp; \textbf{Damage Bonus} &amp; \textbf{\Glsfmtshort{ap} Cost} &amp; \textbf{\Gls{weight}} \\\hline

  \showWeapon{\greatclub} \\

  \showWeapon{\giantsword} \\

  \showWeapon{\rapier} \\

  \showWeapon{\warhammer} \\

  \showWeapon{\whip} \\

  \end{boxtable}
}

\newcommand{\shieldchart}{
  \begin{boxtable}[XYYYY]

  \textbf{Shield} &amp; \textbf{Defence Bonus} &amp; \textbf{Damage Bonus} &amp; \textbf{\Glsfmtshort{ap} Cost} &amp; \textbf{\Gls{weight}} \\\hline

  \showWeapon{\buckler} \\
  \showWeapon{\roundshield} \\
  \showWeapon{\kiteshield} \\

  \end{boxtable}
}

\newcommand{\coveringchart}{
  \begin{boxtable}[lLL]

    \textbf{Roll} &amp; \textbf{Result} &amp; \textbf{Damage} \\\hline

    $\leq$ \gls{tn} - your Covering &amp; Opponent scores \gls{vitalShot}! &amp; You take full Damage \\

    &lt; \gls{tn} but &gt; \gls{tn} - your Covering &amp; Opponent hits you &amp; Your \gls{dr} reduces Damage \\

    &gt; \gls{tn} but &lt; \gls{tn} + opponent's Covering &amp; You hit the opponent &amp; Opponent's \gls{dr} reduces Damage \\

    $\geq$ \gls{tn} + opponent's Covering &amp; You score \gls{vitalShot}! &amp; Opponent takes full Damage \\

  \end{boxtable}
}

\newcommand{\armourchart}{

  \begin{boxtable}[Xccc]

  \textbf{Armour} &amp; \textbf{\Glsentrytext{dr}} &amp; \textbf{\glsentrytext{covering}} &amp; \textbf{Weight} \\\hline

  \ifnum\value{r4}=3
    \showArmour{\armour[\addtocounter{weight}{-1}]{Elvish Ceramic}{2}{2}} \\
  \fi

  \showArmour{\armour[\addtocounter{weight}{1}]{Padded Armour}{2}{2}} \\

  \showArmour{\armour{Partial Leather}{3}{2}} \\

  \showArmour{\armour{Complete Leather}{3}{4}} \\

  \showArmour{\armour{Partial Chain}{4}{2}}  \\

  \showArmour{\armour{Complete Chain}{4}{4}} \\

  \showArmour{\armour{Partial Plate}{5}{2}} \\

  \showArmour{\armour{Complete Plate}{5}{4}} \\

  \end{boxtable}

}

\newcommand{\chasechart}{

  \begin{wideTable}{Chase Chart}

  Total &amp; Result \\\hline

  {\textgreater}10 &amp; The characters escape their pursuers after travelling through \pgls{area}. \\

  9 &amp; Both run through 1 \gls{area}, then the characters select a new Skill, and both roll again. \\


  8 &amp; Both run through 2 \glspl{area}, then the characters select a new Skill, and both roll again. \\

  7 &amp; Both run through 3 \glspl{area} then roll again. \\

  6 &amp; Both run through 2 \glspl{area}, then the pursuers select a new Skill, and both roll again. \\

  5 &amp; Both run through 1 \gls{area}, then the pursuers select a new Skill, and both roll again. \\

  {\textless}4 &amp; The characters escape their pursuers after running through \pgls{area}. \\

  \end{wideTable}

}

\newcommand{\huntchart}{

  \begin{wideTable}{Hunt Chart}

  Total &amp; Result \\\hline

  {\textgreater}10 &amp; The characters capture their quarry after travelling through \pgls{area}. \\

  9 &amp; Both run through 1 \gls{area}, then the characters select a new Skill, and both roll again. \\

  8 &amp; Both run through 2 \glspl{area}, then the characters select a new Skill, and both roll again. \\

  7 &amp; Both run through 3 \glspl{area} then roll again. \\

  6 &amp; Both run through 2 \glspl{area}, then the quarry selects a new Skill, and both roll again. \\

  5 &amp; Both run through 1 \gls{area}, then the quarry selects a new Skill, and both roll again. \\

  {\textless}4 &amp; The quarry escapes the characters after running through \pgls{area}. \\

  \end{wideTable}
}

\newcommand{\projectilesChart}{
\begin{boxtable}[XXXXX]

  \textbf{Projectile} &amp; \textbf{\Gls{ap}} &amp; \textbf{Damage} &amp; \textbf{Weight}  &amp; \textbf{Reload Time} \\\hline

  Crossbow &amp;  1 &amp; $2D6$ &amp; 3 &amp; 5 - Str \glspl{round}  \\

  Longbow &amp;  4 &amp; varies &amp; 1 &amp; 4 - extra Str \glspl{ap} \\

  Shortbow &amp;  1 &amp; $1D6-1$ &amp; 1 &amp; 1 \gls{ap} \\

  Throwing knives &amp; 2 &amp; $1D6$ &amp; 0 &amp; 1 \gls{ap} \\

\end{boxtable}
}

\newcommand\larcenyChart{
  \begin{nametable}[cccL]{Larceny Roll}
    \textbf{\Gls{village}} &amp; \textbf{Town} &amp; \textbf{City} &amp; \textbf{Result} \\
    \hline
     17 &amp; 15 &amp; 14 &amp; $2D6 \times 20$ \gls{cp} from a noble's servant. \\
     16 &amp; 14 &amp; 13 &amp; $2D6 \times 15$ \gls{cp} from a traveller. \\
     15 &amp; 13 &amp; 12 &amp; $2D6 \times 10$ \gls{cp} from a trader. \\
     14 &amp; 12 &amp; 11 &amp; $2D6 \times 5$ \gls{cp} from an old lady. \\
     13 &amp; 11 &amp; 10 &amp; No good targets found \\
     12 &amp; 10 &amp; 9 &amp; Caught red handed! -- roll a `snatch and run'. \\
     11 &amp; 9 &amp; 8 &amp; Caught red handed and surrounded! \\
  \end{nametable}
}

\newcommand\gatheringChart{
  \begin{nametable}[ccX]{Gathering Table}
    \textbf{Tundra} &amp; \textbf{Forest} &amp; \textbf{Result} \\\hline
    11  &amp; 10+ &amp; Food for $1D6$ days. \\
    10  &amp; 9 &amp; Nothing found. \\
    8-9 &amp; 8 &amp; Lost: make a navigation roll (below), or wander in the wrong direction. \\
    7   &amp; 6-7 &amp; Screechmoss! \roll{Wits}{Wyldcrafting} (\tn[10]) or test for an encounter (1 in $1D6$). \\
    6   &amp; 5 &amp; Creature encounter -- the \gls{gm} rolls $2D6 + 6$ on the local encounter table. \\
    5   &amp; &amp; Snake bite: gain $1D6+4$ \glspl{ep}. \\
    4   &amp; 4 &amp; Wrong mushroom: gain 3 \glspl{ep} at the end of the interval. \\
        &amp; 3 &amp; Snake bite: gain $1D6+2$ \glspl{ep}. \\
    &lt; 4 &amp; &lt; 3 &amp; Dirge fruit: after $1D6$ \glspl{interval}, the eater hears a distant screeching sound in their head, and will no longer be able to sleep.
    Only an Air \gls{ingredient} provides a cure (one dose cures 10 people).
    \index{Dirge Fruit \gls{plant}}
    \\
  \end{nametable}
}

\newcommand\marchingChart{
  \begin{boxtable}[Xc]
    \textbf{Terrain} &amp; \textbf{Miles} \\
    \hline
       Good Road     &amp;       5        \\
       Rough Road    &amp;       4        \\
       Forest Path   &amp;       3        \\
       Lost City     &amp;       2        \\
       Dense Forest  &amp;       1        \\
  \end{boxtable}
}

\newcommand\caveTravelChart{
  \sidebox{
    \begin{boxtable}[YYY]

      \textbf{Miles} &amp; \textbf{\gls{tn}} &amp; \textbf{\Glspl{ep}} \\\hline

      0  &amp; 8 &amp; 0/ 3 \\

      1  &amp; 10 &amp; 2/ 5 \\

      2  &amp; 12 &amp; 4/ 7 \\

      3  &amp; 14 &amp; 6/ 9 \\

    \end{boxtable}
  }%
}


\newcommand\calcFallingDamage[2]{%
  \setcounter{Strength}{#1}%
  \setcounter{enc}{#2}%
  \setcounter{damage}{\value{enc}}%
  \roundUp{damage}
  \addtocounter{damage}{\value{Strength}}%
  \setcounter{tn}{\value{damage}}%
  \addtocounter{tn}{7}%
  \setcounter{track}{\value{tn}}%
  \addtocounter{track}{\value{enc}}%
  \arabic{Strength} &amp; \arabic{enc}~\ifnum\value{enc}&gt;1\glspl{step}\else\gls{step}\fi &amp; \dmg{damage} &amp; \arabic{tn} / \arabic{track} \\
}

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