\makeindex[name=spells,title={Spell Summaries},columns=2] \newcommand\makeRule[5]{ \subsubsection[#2: \roll{#3}{#4}, \glsentrytext{tn} #5]{#2} \label{#1}% \textit{\roll{#3}{#4}, \glsentrytext{tn}~#5.}% } \newcommand\makeAutoRule[3]{ \subsubsection[#2: #3]{#2} \label{#1}% } \newcommand\bigSkillsTable{ \begin{figure*}[t!] \small \begin{nametable}[L||L|L|L|L|L|L]{Skill Table} \label{skillChart} & \textbf{Strength} & \textbf{Dexterity} & \textbf{Speed} & \textbf{Intelligence} & \textbf{Wits} & \textbf{Charisma} \\\hline\hline \textbf{Academics} & Orating to a massive crowd & Forgery & Courier Runs & Recalling facts & Resisting an enchantment spell & Storytelling \\\hline \textbf{Athletics} & Lifting heavy loads & Climbing & Sprinting & Finding the easiest route to climb & Identifying optimal climbing conditions & Stage acrobatics \\\hline \textbf{Deceit} & Intimidation & Feigning an injury & Spreading a rumour across an entire town & Crafting a plausible lie & Making a quick excuse & Implausible lies \\\hline \textbf{Stealth} & Hiding in a hay bail & Moving quietly & Escaping into a crowd & Identifying the best hiding spot & Quickly hiding & Slipping into a party uninvited \\\hline \textbf{Vigilance} & Keeping watch all night & Feeling for an exit in the dark & Searching a full forest for a particular tree & Investigating a crime scene & Spotting an illusion spell & Finding the best con target at a banquet \\ \textbf{Wyldcrafting} & Wrestling a~boar & Untying a~horse's bridle & Fleeing a stampede & Planning a new, hidden trail & Foraging for a quick meal & Selling vegetables \\\hline \end{nametable} \end{figure*} } \newcommand\craftingReqList{ \begin{nametable}[l|X]{Craft Requirements} Academics & Books, scrolls, and bookcases. \\ Caving & Rope, carts, pulleys, and alcohol lanterns. \\ Combat & Making swords, armour, scabbards, maces, and polearms. \\ Empathy & Jewellery, fancy clothing, and paints. \\ Deceit & Disguises. \\ Medicine & Bandages, casts, and fake eyes. \\ Performance & Instruments, auditoriums, and theatres. \\ Projectiles & Bows, crossbows, arrows, quivers, and bolts. \\ Seafaring & Boats, sails, rope, and anchors. \\ Wyldcrafting & Fences, rope, houses, blankets, practical clothing and saddles. \\ \end{nametable} } \newcommand{\initiativechart}{ \begin{nametable}[Xc]{\Gls{ap} Costs} \textbf{Standard Actions} & \textbf{\Gls{ap}} \\ \hline Attacking & by weapon \\ Drawing weapon & 1 \\ Guard Someone & 1 \\ Ram & 3 \\ \hline \hspace{3em}\textbf{Projectiles} & \\ \hline Crossbow & 1 \\ Improvised projectile & 2 \\ Longbow & 4 \\ Reloading & 1 \\ Shortbow & 2 \\ Thrown weapon & 4 \\ \hline \hline \textbf{Other Actions} & \\\hline Cast a spell & $1 + Lv - Wts$ \\ Moving & 1 \\ Speaking & 1 \\ \end{nametable} } \newcommand\improvisedWeaponsChart{ \begin{boxtable}[XXXXX] \textbf{Improvised Weapon} & \textbf{Attack Bonus} & \textbf{Damage Bonus} & \textbf{\Glsfmtshort{ap} Cost} & \textbf{\Gls{weight}} \\\hline \showWeapon{\boulder} \\ \showWeapon{\chair} \\ \showWeapon{\club} \\ \showWeapon{\cudgel} \\ \showWeapon{\firepoker} \\ \showWeapon{\skillet} \\ \showWeapon{\knife} \\ \showWeapon{\Log} \\ \showWeapon{\stick} \\ \showWeapon{\woodaxe} \\ \end{boxtable} } \newcommand{\weaponsChart}{ \begin{boxtable}[lYYYY] \textbf{Weapon} & \textbf{\small Attack Bonus} & \textbf{\small Damage Bonus} & \textbf{\Glsfmtshort{ap} \small Cost} & \textbf{\small \Gls{weight}} \\\hline \showWeapon{\Dagger} \\ \showWeapon{\glaive} \\ \showWeapon{\greataxe} \\ \showWeapon{\greatsword} \\ \showWeapon{\javelin} \\ \showWeapon{\longsword} \\ \showWeapon{\maul} \\ \showWeapon{\poleaxe} \\ \showWeapon{\quarterstaff} \\ \showWeapon{\shortsword} \\ \showWeapon{\spear} \\ \end{boxtable} } \newcommand\esotericWeaponsChart{ \begin{boxtable}[XYYYY] \textbf{Esoteric Weapons} & \textbf{Attack Bonus} & \textbf{Damage Bonus} & \textbf{\Glsfmtshort{ap} Cost} & \textbf{\Gls{weight}} \\\hline \showWeapon{\greatclub} \\ \showWeapon{\giantsword} \\ \showWeapon{\rapier} \\ \showWeapon{\warhammer} \\ \showWeapon{\whip} \\ \end{boxtable} } \newcommand{\shieldchart}{ \begin{boxtable}[XYYYY] \textbf{Shield} & \textbf{Defence Bonus} & \textbf{Damage Bonus} & \textbf{\Glsfmtshort{ap} Cost} & \textbf{\Gls{weight}} \\\hline \showWeapon{\buckler} \\ \showWeapon{\roundshield} \\ \showWeapon{\kiteshield} \\ \end{boxtable} } \newcommand{\coveringchart}{ \begin{boxtable}[lLL] \textbf{Roll} & \textbf{Result} & \textbf{Damage} \\\hline $\leq$ \gls{tn} - your Covering & Opponent scores \gls{vitalShot}! & You take full Damage \\ < \gls{tn} but > \gls{tn} - your Covering & Opponent hits you & Your \gls{dr} reduces Damage \\ > \gls{tn} but < \gls{tn} + opponent's Covering & You hit the opponent & Opponent's \gls{dr} reduces Damage \\ $\geq$ \gls{tn} + opponent's Covering & You score \gls{vitalShot}! & Opponent takes full Damage \\ \end{boxtable} } \newcommand{\armourchart}{ \begin{boxtable}[Xccc] \textbf{Armour} & \textbf{\Glsentrytext{dr}} & \textbf{\glsentrytext{covering}} & \textbf{Weight} \\\hline \ifnum\value{r4}=3 \showArmour{\armour[\addtocounter{weight}{-1}]{Elvish Ceramic}{2}{2}} \\ \fi \showArmour{\armour[\addtocounter{weight}{1}]{Padded Armour}{2}{2}} \\ \showArmour{\armour{Partial Leather}{3}{2}} \\ \showArmour{\armour{Complete Leather}{3}{4}} \\ \showArmour{\armour{Partial Chain}{4}{2}} \\ \showArmour{\armour{Complete Chain}{4}{4}} \\ \showArmour{\armour{Partial Plate}{5}{2}} \\ \showArmour{\armour{Complete Plate}{5}{4}} \\ \end{boxtable} } \newcommand{\chasechart}{ \begin{wideTable}{Chase Chart} Total & Result \\\hline {\textgreater}10 & The characters escape their pursuers after travelling through \pgls{area}. \\ 9 & Both run through 1 \gls{area}, then the characters select a new Skill, and both roll again. \\ 8 & Both run through 2 \glspl{area}, then the characters select a new Skill, and both roll again. \\ 7 & Both run through 3 \glspl{area} then roll again. \\ 6 & Both run through 2 \glspl{area}, then the pursuers select a new Skill, and both roll again. \\ 5 & Both run through 1 \gls{area}, then the pursuers select a new Skill, and both roll again. \\ {\textless}4 & The characters escape their pursuers after running through \pgls{area}. \\ \end{wideTable} } \newcommand{\huntchart}{ \begin{wideTable}{Hunt Chart} Total & Result \\\hline {\textgreater}10 & The characters capture their quarry after travelling through \pgls{area}. \\ 9 & Both run through 1 \gls{area}, then the characters select a new Skill, and both roll again. \\ 8 & Both run through 2 \glspl{area}, then the characters select a new Skill, and both roll again. \\ 7 & Both run through 3 \glspl{area} then roll again. \\ 6 & Both run through 2 \glspl{area}, then the quarry selects a new Skill, and both roll again. \\ 5 & Both run through 1 \gls{area}, then the quarry selects a new Skill, and both roll again. \\ {\textless}4 & The quarry escapes the characters after running through \pgls{area}. \\ \end{wideTable} } \newcommand{\projectilesChart}{ \begin{boxtable}[XXXXX] \textbf{Projectile} & \textbf{\Gls{ap}} & \textbf{Damage} & \textbf{Weight} & \textbf{Reload Time} \\\hline Crossbow & 1 & $2D6$ & 3 & 5 - Str \glspl{round} \\ Longbow & 4 & varies & 1 & 4 - extra Str \glspl{ap} \\ Shortbow & 1 & $1D6-1$ & 1 & 1 \gls{ap} \\ Throwing knives & 2 & $1D6$ & 0 & 1 \gls{ap} \\ \end{boxtable} } \newcommand\larcenyChart{ \begin{nametable}[cccL]{Larceny Roll} \textbf{\Gls{village}} & \textbf{Town} & \textbf{City} & \textbf{Result} \\ \hline 17 & 15 & 14 & $2D6 \times 20$ \gls{cp} from a noble's servant. \\ 16 & 14 & 13 & $2D6 \times 15$ \gls{cp} from a traveller. \\ 15 & 13 & 12 & $2D6 \times 10$ \gls{cp} from a trader. \\ 14 & 12 & 11 & $2D6 \times 5$ \gls{cp} from an old lady. \\ 13 & 11 & 10 & No good targets found \\ 12 & 10 & 9 & Caught red handed! -- roll a `snatch and run'. \\ 11 & 9 & 8 & Caught red handed and surrounded! \\ \end{nametable} } \newcommand\gatheringChart{ \begin{nametable}[ccX]{Gathering Table} \textbf{Tundra} & \textbf{Forest} & \textbf{Result} \\\hline 11 & 10+ & Food for $1D6$ days. \\ 10 & 9 & Nothing found. \\ 8-9 & 8 & Lost: make a navigation roll (below), or wander in the wrong direction. \\ 7 & 6-7 & Screechmoss! \roll{Wits}{Wyldcrafting} (\tn[10]) or test for an encounter (1 in $1D6$). \\ 6 & 5 & Creature encounter -- the \gls{gm} rolls $2D6 + 6$ on the local encounter table. \\ 5 & & Snake bite: gain $1D6+4$ \glspl{ep}. \\ 4 & 4 & Wrong mushroom: gain 3 \glspl{ep} at the end of the interval. \\ & 3 & Snake bite: gain $1D6+2$ \glspl{ep}. \\ < 4 & < 3 & Dirge fruit: after $1D6$ \glspl{interval}, the eater hears a distant screeching sound in their head, and will no longer be able to sleep. Only an Air \gls{ingredient} provides a cure (one dose cures 10 people). \index{Dirge Fruit \gls{plant}} \\ \end{nametable} } \newcommand\marchingChart{ \begin{boxtable}[Xc] \textbf{Terrain} & \textbf{Miles} \\ \hline Good Road & 5 \\ Rough Road & 4 \\ Forest Path & 3 \\ Lost City & 2 \\ Dense Forest & 1 \\ \end{boxtable} } \newcommand\caveTravelChart{ \sidebox{ \begin{boxtable}[YYY] \textbf{Miles} & \textbf{\gls{tn}} & \textbf{\Glspl{ep}} \\\hline 0 & 8 & 0/ 3 \\ 1 & 10 & 2/ 5 \\ 2 & 12 & 4/ 7 \\ 3 & 14 & 6/ 9 \\ \end{boxtable} }% } \newcommand\calcFallingDamage[2]{% \setcounter{Strength}{#1}% \setcounter{enc}{#2}% \setcounter{damage}{\value{enc}}% \roundUp{damage} \addtocounter{damage}{\value{Strength}}% \setcounter{tn}{\value{damage}}% \addtocounter{tn}{7}% \setcounter{track}{\value{tn}}% \addtocounter{track}{\value{enc}}% \arabic{Strength} & \arabic{enc}~\ifnum\value{enc}>1\glspl{step}\else\gls{step}\fi & \dmg{damage} & \arabic{tn} / \arabic{track} \\ }