\appendix

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\addappheadtotoc

\chapter{Character Creation}\label{charactercreation}\index{Character Creation}

\begin{multicols}{2}

\noindent
Okay, so you know how to make a character by now.  But just for reference, let's get some procedure down:

\begin{enumerate}
	\item{Roll the dice to determine your race and Attributes.  Page \pageref{character_rolls}.}
	\item{Write down a concept and background culture from your campaign.}
	\item{Spend 50 \gls{xp} on Attributes, Skills, \gls{mp}, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}). Page \pageref{xp}.}
	\item{Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each.  Page \pageref{goods}.}
	\item{Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all other specialist Skills. Those with Academics earn \gls{sp} instead of \gls{cp}.}
	\item{Select a God or Code to follow, so you can gain \gls{xp}.  Page \pageref{gods_codes}.}
	\item{Start the game.}
	\item{Spend Story Points at every opportunity.}
\end{enumerate}

\columnbreak

\racechart

\begin{xpbox}{B}

	Result & Attribute Bonus \\\hline

	2 & -3 \\

	3 & -2 \\

	4-5 & -1 \\

	6-8 & 0 \\

	9-10 & +1 \\

	11 & +2 \\

	12 & +3 \\

	\end{xpbox}

\begin{xpbox}{B}

	Trait & Cost \\\hline
	Attributes & $5 \times 2^n + 10$ \\
	Skills & $5 \times (n + 1)$ \\
	Combat/ Projectiles & $10 \times 2^n$ \\
	FP Base & $5 \times 2^n + 5$ \\
	MP Base & $5\times 2^n$ \\
	Magic Sphere & $5 \times 2^n + 5$ \\
	Knack & $5 \times (n + 1)$ \\
\end{xpbox}

\end{multicols}

\chapter{Combat}

\begin{multicols}{2}

\initiativechart

\armourchart

\moralechart

\fatiguechart

\end{multicols}

\chasechart

\pagebreak

\weaponschart

\chapter{Spell Summaries}

The following spell summaries are simplified for reference, and do not take into account spells cast at a higher level than normal.

\vspace{1em}

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