\makeglossaries \makeglossaries %%% Core Rules Terms \newglossaryentry{weightrating}{ name={Weight Rating}, text={Weight}, nonumberlist, first={Weight Rating}, description={A measure of how heavy something is when compared to a character's Strength Bonus. Creatures have a \glsentrytext{weightrating} equal to their own \glsentrytext{hp}} } \newglossaryentry{restingaction}{ name={Resting Action}, first={\textit{Resting Action}}, description={An unhurried action, where a character can take time to do something right} } \newglossaryentry{area}{ name={Area}, description={The basic unit of large spaces. An area is a space made distinct by its features. In a dungeon, each room might count as an area, while out in the open plains a forest might be composed of the local areas: `the centre with the big, felled tree; the river's fork; the priestess's house and the griffins' nesting site} } \newglossaryentry{standingspell}{ name={Standing Spell}, text={Standing Spell}, description={A spell which stays put once cast for as long as the caster wants to maintain it}, first={\textit{Standing Spell}} } \newglossaryentry{quickaction}{ name={Response Action}, first={\textit{Response Action}}, description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing}, } \newglossaryentry{attribute}{ name={Attribute}, first={\textit{Attribute}}, description={One of the six Traits which form the basis of the character -- Strength, Speed, et c} } \newglossaryentry{skill}{ name={Skill}, nonumberlist, first={\textit{Skill}}, description={Some training a character has, allowing them to be particularly good at one sort of profession or activity} } \newglossaryentry{character}{ name={Character}, description={Anyone in the game world, though `the characters' typically refers to the PCs} } \newglossaryentry{downtime}{ name={Downtime}, description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills} } \newglossaryentry{natural}{ name={Natural Roll}, description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification} } \newglossaryentry{path}{ name={Path}, description={Each Path of Magic is a different way to cast spells. Each path has its own available spheres of magic and restrictions} } \newglossaryentry{miracleworker}{ name={Arcanist}, text={arcanist}, prefix={an\space}, nonumberlist, description={any magic user, or miracle worker} } \newglossaryentry{round}{ name={Round}, nonumberlist, description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics} } \newglossaryentry{sphere}{ name={Sphere}, description={One of the types of magic. Each sphere has 5 levels, each more difficult than the last to obtain} } \newglossaryentry{step}{ name={Step}, description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size} } \newglossaryentry{trait}{ name={Trait}, description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute} } \newglossaryentry{storypoint}{ name={Story Point}, nonumberlist, description={Players spend Story Points to bring elements of their history into play. By spending Story Points, a backstory is slowly crafted over multiple sessions} } \newglossaryentry{wargod}{ name={Ohta}, description={Goddess of battle, victory, storms, and travel} } \newglossaryentry{deathgod}{ name={Qualm\"e}, description={God of family, one's ancestors, memory, and death} } \newglossaryentry{knowledgegod}{ name={C\'al\"e}, description={God of knowledge, secrets, starlight, and paper} } \newglossaryentry{justicegod}{ name={V\'er\"e}, description={God of law, order, oaths, and roads} } \newglossaryentry{joygod}{ name={Alass\"e}, description={Goddess of beer, pranks, and pets} } \newglossaryentry{naturegod}{ name={Laiqu\"e}, description={Goddess of farming, wine, spring, and children} }