diff --git a/actions.tex b/actions.tex
index 27b23790985a2507d7157376b77c94386b8edf36..dea3dc5ab6470ef2e49f72895012b3222800d493 100644
--- a/actions.tex
+++ b/actions.tex
@@ -176,17 +176,20 @@ When \pgls{pc} and \pgls{npc} act in opposition to each other, the player add th
     The guard will have to use his \roll{Dexterity}{Combat} to resist the curse, but if he wins, he will inflict Damage (covered in \autoref{combat}).
 \end{itemize}
 
-\subsection{Banding Bonuses Together}
+\subsection{\Glsfmtplural{bandAct}}
 \label{teamwork}
 \label{banding}
 \index{Teamwork}
 
 Some tasks lend themselves to working with others.
 Others can be difficult or impossible to do with companions.
-When the troupe want to work together to get a broken cart down a hill safely, track down a thief, or spot danger, they can benefit from \textit{Banding}.
+When the troupe want to work together to get a broken cart down a hill safely, track down a thief, or spot danger, they can benefit from \pgls{bandAct}.
 But when sneaking through an area, navigating, or understanding history, Banding together will not help.
 
-When characters can work together, one person rolls with their Bonus, then adds half the second Bonus, a quarter of the next Bonus, and so on.
+\gls{bandAct}
+
+When characters can work together, one person rolls with their Bonus, then adds half the second Bonus, a quarter of the next Bonus, and so on.%
+\footnote{Always round up on half, so $4 + \frac{1}{2} = 5$, but $5 + \frac{1}{4} = 5$.}
 
 \begin{exampletext}
 
@@ -194,24 +197,19 @@ Convincing the townsfolk that they need to rebel against the baron, and could ea
 
 \end{exampletext}
 
-\noindent%
-\begin{footnotesize}%
-  \begin{boxtable}[Y |cccc]
-                      & Pikerudd & Snowblight & Chatrik & Drake \\
-  \hline
-  Charisma + Tactics: &  +3     & $+3\frac{1}{2}$      & $+2\frac{1}{4}$      & $+1\frac{1}{8}$    \\
-  Roll Bonus:         &  +3     &     +2               &       +1             &  0 \\
-  \hline
-  Running Total:      &  +3     &     +5              &  +6     & +6    \\
-  \hline
-    Grand Total: & & & & \textbf{6} \\
-  \end{boxtable}
-\end{footnotesize}
-
-\subsubsection{Generalized Banding}
-\index{Banding}
-
-The Banding system works with more than standard action Bonuses.
+\begin{boxtable}[L|ccc]
+                          & Pikerudd & Snowblight      & Chatrik         \\
+\hline                                                                   
+\roll{Charisma}{Tactics}  &  +3     &     +3           & +3              \\
+Multiplier                &   1     & $\frac{1}{2}$    & $\frac{1}{4}$   \\
+Value:                    &   1     & $1+\frac{1}{2}$  & $\frac{3}{4}$   \\
+Running Total:            &   1     & $2+\frac{1}{2}$  & $3+\frac{1}{4}$ \\
+\hline
+  Grand Total: & & & \textbf{4} \\
+\end{boxtable}
+
+\subsubsection{Generalized \Glsfmtplural{bandAct}}
+means all accumulated Bonuses work the same way.
 If two people are pushing with Strength +2, they count as having a total Strength of +3.
 You'll find a few different rules are just the Banding rule applied to a different area (for example, \nameref{stackingarmour}, \vpageref{stackingarmour}).
 
@@ -359,6 +357,7 @@ A step might be ten metres wide as each one covers an entire house when the batt
 The precise distances represented do not matter, just so long as they consistently balance one character's ability to run away with another's ability to hit someone with a projectile.
 To track longer distances, without resorting to unnatural language like `250 metres', a couple of systems use broad relational terms:
 
+\null
 \setcounter{spellCost}{2}
 \begin{itemize}
   \item
diff --git a/config b/config
index e9a28f3148b7cfd8a878751b8f777e412ccb3b0f..727555d94d351d93f8dcecc27c993eb32c1f7c23 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit e9a28f3148b7cfd8a878751b8f777e412ccb3b0f
+Subproject commit 727555d94d351d93f8dcecc27c993eb32c1f7c23
diff --git a/main.tex b/main.tex
index 245e362b0a13e7ee45a92838ae3e3dbb89904c33..3ea97b8cabdc9fe3afc7f55db2847bff47a867e8 100644
--- a/main.tex
+++ b/main.tex
@@ -35,6 +35,11 @@ Keywords={TTRPG,RPG,roleplaying}
 \input{play.tex}
 
 \printglossary[
+  style=topicmcols,
+  ]
+
+\printglossary[
+  type=mech,
   style=mcolindexspannav,
   ]