From fca51beb3aab6220353686928b2cffee5f92dbc1 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Tue, 14 Nov 2023 20:25:12 +0100
Subject: [PATCH] fix refs

---
 combat.tex | 1 +
 intro.tex  | 2 +-
 traits.tex | 4 ++--
 3 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/combat.tex b/combat.tex
index 6dea3f2f..60546341 100644
--- a/combat.tex
+++ b/combat.tex
@@ -86,6 +86,7 @@ Characters do not have many \glspl{hp} so losing even one is a serious matter.
 
 \subsubsection{Death}
 \index{Death}
+\label{death}
 Once a character reaches 0 \glspl{hp}, they fall over, and don't get up.
 Anyone can attempt to save them by bandaging up their wounds, or staving off a concussion, with a \roll{Wits}{Medicine} roll.
 The \gls{tn} is 7 plus the number of \glspl{hp} the character has fallen below 0, so someone at -3 \glspl{hp} would need a roll at \gls{tn} 10 to save.
diff --git a/intro.tex b/intro.tex
index 612c8b1b..a272e058 100644
--- a/intro.tex
+++ b/intro.tex
@@ -47,7 +47,7 @@ It begins with building a map, then describes \gls{fenestra}'s ecology, with det
 \pageref{Roch_Hercka/dwarf_encumbrance}, 
 \pageref{Roch_Hercka/stances}, 
 \pageref{Roch_Hercka/vitals_shot}, 
-\pageref{Roch_Hercka/conjuration_left}, 
+\pageref{Roch_Hercka/conjuration_right}, 
 \pageref{Roch_Hercka/polymorph}, 
 \pageref{Roch_Hercka/dwarvish_runes}, 
 \pageref{Roch_Hercka/flashing_light}
diff --git a/traits.tex b/traits.tex
index 20c51ea9..160815aa 100644
--- a/traits.tex
+++ b/traits.tex
@@ -565,7 +565,7 @@ Medicine is a primitive but effective art, regrettably full of nonsense and supe
     See \autopageref{poison} for details.
   \item[\roll{Wits}{Medicine}]
     covers stopping someone bleeding out.
-    See \autopageref{bleeding} for more on this.
+    See \autopageref{death} for more on this.
 \end{description}
 
 \begin{exampletext}
@@ -892,7 +892,7 @@ Losing \glspl{fp} can mean any number of things.
 
 \Glspl{pc} begin with a full alotment of \glspl{fp}, while \glspl{npc} start with none.
 However, everyone (including \glspl{npc} present in the scene) regains $1D6$ \glspl{fp} at the end of each \gls{interval}.%
-\footnote{See \autopageref{interval} for more on \glspl{interval}.}
+\footnote{See \autopageref{intervals} for more on \glspl{interval}.}
 
 \end{multicols}
 
-- 
GitLab