diff --git a/systems.tex b/systems.tex index ea748b987c412009ed0329350fc8e877d782bc4a..443098cadd729909c228ccd4f5055471c0585418 100644 --- a/systems.tex +++ b/systems.tex @@ -120,6 +120,14 @@ If the \glspl{pc} fail the roll, the \gls{gm} should increase the \gls{tn} for a Once out, all penalties vanish, except for a single \gls{fatigue}. +\makeRule{tracking}{Tracking}{Wits}{Wyldcrafting}{12} +Excessive snow or rain means the \gls{tn} decreases by 2 due to mud or snow remembering every step. +However, it also increases the \gls{tn} by 2 each \gls{interval}. +\index{Tracking} + +Both the hunter and the hunted determine their rate of travel. +The hunter continues making roll until they catch their quarry or lose them. + \makeRule{walk_underground}{Walking Underground}{Dexterity}{Caving}{8, plus 2 per mile} Caverns offer all manner of impediments, from sudden drops to falling debris, and passages full of water. Each mile covered inflicts \pgls{fatigue}, as usual.