diff --git a/knacks.tex b/knacks.tex index 4f19c317041e27a7fd830c0832b111daa9187c0c..b4a86bdff58ca8ac9cbd53072ad4679fb8a652e4 100644 --- a/knacks.tex +++ b/knacks.tex @@ -190,16 +190,16 @@ The character gains a -2 penalty when interacting socially with such creatures a For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought. -Possible enemies include: forest creatures, bandits, magic users, underground creatures, undead, nura humanoids, nura beasts, and witches. +Possible enemies include: forest beasts, bandits, underground creatures, undead, goblinoids, nobles, and witches. -Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy. +Chosen enemies never `stack', so an undead forest creature only counts as one chosen enemy. \subsubsection{Fast Healer} The character regenerates unusually fast. Any interval which they spend resting allows them to heal 2 additional \glspl{fatigue} and 1 \glspl{mp}. -Armour blocks this \gls{mp}, as usual. +Armour blocks the \gls{mp} regeneration, as usual. \subsubsection{Specialist} \label{specialist}