diff --git a/knacks.tex b/knacks.tex
index 4f19c317041e27a7fd830c0832b111daa9187c0c..b4a86bdff58ca8ac9cbd53072ad4679fb8a652e4 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -190,16 +190,16 @@ The character gains a -2 penalty when interacting socially with such creatures a
 
 For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought.
 
-Possible enemies include: forest creatures, bandits, magic users, underground creatures, undead, nura humanoids, nura beasts, and witches.
+Possible enemies include: forest beasts, bandits, underground creatures, undead, goblinoids, nobles, and witches.
 
-Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy.
+Chosen enemies never `stack', so an undead forest creature only counts as one chosen enemy.
 
 \subsubsection{Fast Healer}
 
 The character regenerates unusually fast.
 Any interval which they spend resting allows them to heal 2 additional \glspl{fatigue} and 1 \glspl{mp}.
 
-Armour blocks this \gls{mp}, as usual.
+Armour blocks the \gls{mp} regeneration, as usual.
 
 \subsubsection{Specialist}
 \label{specialist}