diff --git a/combat.tex b/combat.tex
index 73d2b37334d17b40915a37d5073df310259cdbf5..c13701341e3a8eb0c89ffd147f01f0245b56049f 100644
--- a/combat.tex
+++ b/combat.tex
@@ -168,6 +168,8 @@ During combat, everyone should focus on the task at hand, and communicate sparin
 
 \end{multicols}
 
+\widePic[t]{Roch_Hercka/cave_fight}
+
 \section{Equipment}
 
 \begin{multicols}{2}
@@ -216,9 +218,9 @@ Their Attack Bonus is 0, their Damage Bonus is equal to their \glsentryname{weig
 
 \shieldchart
 
-\boxPair{
+\boxPair[t]{
   \subsubsection*{Example}
-  An armoured knight stands with a flail.
+  \Pgls{sunGuard} stands with a flail.
   His basic Attack Score is 10, so rolling 10 means a draw.
   His full plate armour has \pgls{covering} of 5,
   so to hit him, a \gls{pc} will need to roll the $\gls{tn} + 5$.
@@ -313,10 +315,6 @@ Allowing someone to move within this pile of metal requires rare artisans.
 means tough skin (or scales, or chitin\ldots) thick enough to push back blades.
 Natural armour always has \pgls{covering} of 4 unless otherwise specified, because it covers almost all of the body, but still leaves weak spots open such as the eyes or the kneecaps.
 
-\begin{figure*}[b!]
-  \projectilesChart
-\end{figure*}
-
 \subsubsection{Stacking Armour}
 \label{stackingarmour}
 
@@ -356,6 +354,10 @@ The only different \emph{kinds} of armour can stack up in this manner, so player
 Projectiles have their own M\^el\'ee Skill, which covers everything from javelins to bows.
 Archers roll to hit with Dexterity + Projectiles, resisted by the opponent's Speed + Vigilance, then (if successful) roll for Damage, just like toe-to-toe combat.
 
+\begin{figure*}[t!]
+  \projectilesChart
+\end{figure*}
+
 \input{config/rules/projectiles.tex}
 
 However, unlike toe-to-toe combat, those on the receiving end cannot reflexively dodge; they must have at least 1 \gls{ap} to spend in order to add their Speed + Vigilance to the archer's \gls{tn}.
@@ -462,6 +464,7 @@ If they are part of a group of 5 people, any roll of 5 or under means they have
 Companions who are are accidentally hit can evade by simply spending 1 \gls{ap}.
 It is quite possible to kill a companion while fighting blind.
 
+\null
 \subsubsection[Darkness: Roll Bonus cannot exceed Wits + Vigilance]{Darkness}
 \label{darkness}
 \index{Darkness}
@@ -630,7 +633,7 @@ Characters who have been rammed must be able to move far back enough as part of
 \index{Combat!Sneak Attack}
 
 Sneaking up on someone requires a Dexterity + Stealth check, vs the target's Wits + Vigilance, but circumstances will change this roll dramatically.
-A sleeping target will suffer extreme penalties, while anyone attempting this manoeuvre on a battlefield should receive a hearty laugh from the \gls{gm}, along with \gls{tn} 20.
+A sleeping target will suffer extreme penalties, while anyone attempting this manoeuvre on a battlefield should receive a hearty laugh from the \gls{gm}, along with \gls{tn}~20.
 
 Heavy weapons do not help much with surprise attacks, as one needs to swing them up into position.
 Any weapon with a \gls{weight} higher than 1 adds its \gls{weight} to the \gls{tn}.
diff --git a/spells.tex b/spells.tex
index 7620a2c6b60b77a171454986e4f0085dc80d15a0..fa5b1b946e6380d6950933b2d7df48092b90de27 100644
--- a/spells.tex
+++ b/spells.tex
@@ -19,13 +19,10 @@ The primordial breath to speak the language of spells comes from the wind, bring
 Of course, spellcasters without the patience for inspiration often resort to just gutting a giant arachnid for its webbing, mixing in some griffin-feathers, and twisting the world by force.
 A good witch leaves no part of her prey unused.
 
-\columnbreak
 \input{config/rules/spells.tex}
 
 \end{multicols}
 
-\clearpage
-
 \section{First Level Spells}
 
 \begin{multicols}{2}
diff --git a/traits.tex b/traits.tex
index 5dc66f942925fc25f502d25b2e7962c4752a510c..dc271a1aa7efbe39194f3781328db1967525b0e6 100644
--- a/traits.tex
+++ b/traits.tex
@@ -999,4 +999,3 @@ Players should be able to use this to their advantage, just as their \glspl{pc}'
 
 \end{multicols}
 
-\widePic[t]{Roch_Hercka/cave_fight}