diff --git a/README.md b/README.md index 1ef741d98acdb163088d726523da86d00dfecdb6..fc6b17ed90e7b97b9848bf6e632eb0adbb88301e 100644 --- a/README.md +++ b/README.md @@ -16,25 +16,30 @@ Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}. ## Creatures -You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure. You can give the character a title and name by writing '\npc{symbol}{name}'. For example: +You can include pseudo-randomo creatures in your adventure by summoning the names from monsters. +. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure. +``` +\elf ``` -\npc{\M}{Rincewind} +You can give the character a title and name by writing '\npc{symbol}{name}' as an optional argument. +For example: -\humanalchemist +``` +\humanalchemist[\npc{\M}{Rincewind}] ``` This would make a heading called **Rincewind** in bold with a male symbol, and provide pseudo-random alchemist-appropriate stats underneath. | Syntax | Symbol | -|:---:|:----:| -| \\M | Male | -| \\F | Female | -| \\T | Team | -| \\D | Undead | -| \\N | Nura | +|:------:|:------:| +| \\M | Male | +| \\F | Female | +| \\T | Team | +| \\D | Undead | +| \\N | Nura | For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file. For more details on the syntax, have a look at examples in *Adventures in Fenestra*, or read the git's wiki.