From f66bef9259967e83c9746b7e6bf9b8e36a29fda5 Mon Sep 17 00:00:00 2001 From: Matija Bijelic <mijelicbatija@gmail.com> Date: Tue, 12 Dec 2023 17:45:47 +0000 Subject: [PATCH] Typo, Comment on Charisma allowing you to avoid damage --- traits.tex | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/traits.tex b/traits.tex index 0bb93ea4..89259b4b 100644 --- a/traits.tex +++ b/traits.tex @@ -53,7 +53,7 @@ Mind Attributes determine the character's personality and how adept they are wit \subsubsection[Intelligence]{Intelligence \hint{memory, logic, tenacity, cunning}} -Intelligent characters understand ideas, remember, well and always come prepared. +Intelligent characters understand ideas, remember well, and always come prepared. They find their own way home and pick up new languages fluidly. Intelligence also covers artistic endeavours and a multitude of craftsmanship, whether composing songs or forging armour, picturing the finished product ahead of time will take brains. @@ -67,7 +67,7 @@ Wits is the only Mind Attribute available to animals. \subsubsection[Charisma]{Charisma \hint{magnetism, gravitas, glamour, friendliness, symmetry}} Finally, a character's ability to speak with people, make friends, speak convincingly, lead a group or barter for cheaper goods are all covered under Charisma. -Charisma also covers characters' luck, and therefore some measure of their ability to avoid being damaged, because the gods seem to love a chancer. +Charisma also covers characters' luck, and therefore some measure of their ability to avoid being damaged, because the gods seem to love a chancer.%Is this still relevant since FP is now determined by XP? \end{multicols} -- GitLab