diff --git a/traits.tex b/traits.tex
index 0bb93ea45b4aecfec5a4e5388e15ce3e9451a6c8..89259b4bb72f3e8b00e29132d259fa0f3d97feba 100644
--- a/traits.tex
+++ b/traits.tex
@@ -53,7 +53,7 @@ Mind Attributes determine the character's personality and how adept they are wit
 
 \subsubsection[Intelligence]{Intelligence \hint{memory, logic, tenacity, cunning}}
 
-Intelligent characters understand ideas, remember, well and always come prepared.
+Intelligent characters understand ideas, remember well, and always come prepared.
 They find their own way home and pick up new languages fluidly.
 Intelligence also covers artistic endeavours and a multitude of craftsmanship, whether composing songs or forging armour, picturing the finished product ahead of time will take brains.
 
@@ -67,7 +67,7 @@ Wits is the only Mind Attribute available to animals.
 \subsubsection[Charisma]{Charisma \hint{magnetism, gravitas, glamour, friendliness, symmetry}}
 
 Finally, a character's ability to speak with people, make friends, speak convincingly, lead a group or barter for cheaper goods are all covered under Charisma.
-Charisma also covers characters' luck, and therefore some measure of their ability to avoid being damaged, because the gods seem to love a chancer.
+Charisma also covers characters' luck, and therefore some measure of their ability to avoid being damaged, because the gods seem to love a chancer.%Is this still relevant since FP is now determined by XP?
 
 \end{multicols}