diff --git a/CS/overview.tex b/CS/overview.tex
index 8977dd50c0cd303f7727709de6b7abb86264ab8d..90142ffa2e336465da9fd575a617a9a9536d6fad 100644
--- a/CS/overview.tex
+++ b/CS/overview.tex
@@ -12,9 +12,13 @@
   \item
   Roll your 6 Attributes.
   \item
-  Pick a concept.
+  Pick a concept (2 words).
+  \item
+  Pick a Code (page \pageref{gods_codes})
   \item
   Spend 50 XP.
+  \item
+  Pick 1 item per Skill (worth 10sp or less)
 
 \end{itemize}
 
@@ -45,6 +49,8 @@ When many characters do the same thing:
   One player rolls 2D6.
   \item
   Everyone adds their own Attribute + Skill to the same roll to get their own result.
+  \item
+  Some characters will succeed, while others fail.
 
 \end{itemize}
 
@@ -60,6 +66,8 @@ When working together helps:
   The character with the highest score adds to the roll.
   \item
   The second highest score adds half their score, the third adds a quarter, and so on.
+  \item
+  Everyone wins or loses.
 
 \end{itemize}
 
@@ -84,39 +92,27 @@ If you can take your time doing something:
   
 \end{itemize}
 
-\subsection{Combat}
-
-\subsubsection{Attacks -- page \pageref{attack}}
+\subsection{Combat -- page \pageref{attack}}
 
 \begin{itemize}
   \item
-  Attack by rolling 2D6 plus your Dexterity + Combat.
+  Attack by rolling 2D6 plus your Dexterity + Combat + Weapon Bonus.
   \item
-  If you hit, roll Damage: 1D6 + Strength + Weapon Bonus.
+  Roll your Damage dice at the same time: 1D6 + Strength + Weapon Bonus (pro tip: make your Damage dice a different colour).
   \item
-  If you miss, the enemy hits you!
+  If you have more than 3 Damage, replace 4 Damage with a D6.
   \item
-  Spells cost 2 AP, plus their level, minus your Wits.
-\end{itemize}
-
-\subsubsection{Quick Actions -- page \pageref{quickaction}}
-
-Do these any time you want, and spend 1 AP.
-
-\begin{itemize}
-
+  If you miss, the enemy hits you!
+  Mark off some FP to avoid Damage.
   \item
-  Keep Edgy so you don't get surprised by missiles.
+  If you have no FP left, mark off HP.
   \item
-  Move 3 Squares + your Athletics Skill.
+  Spend the AP for your weapon (if you go below 0 AP, you will take a penalty).
   \item
-  Speak -- it always costs 1 AP!
-
+  Spend 1 AP to move or speak.
 \end{itemize}
 
-\subsection{Magic}
-
-\subsubsection{Basic Casting -- page \pageref{basiccasting}}
+\subsection{Magic -- page \pageref{basiccasting}}
 
 \begin{itemize}
 
@@ -125,20 +121,26 @@ Do these any time you want, and spend 1 AP.
   \item
   Roll Intelligence + some Skill.
   \item
-  Fast spells are fast.
+  Normal spells take 1 round per level.
   \item
-  Normal spells take a long time.
+  Fast spells are cast at +1 level, and take 1 AP + Level - Wits.
 
 \end{itemize}
 
-\subsubsection{Casting Types}
+\subsection{Stories -- page \pageref{stories}}
+
+Spend your 5 Story Points on introducing elements from your characters history.
 
 \begin{itemize}
 
   \item
-  Standard spells require 1 round to cast per 2 levels.
+  Declare you know a language.
+  \item
+  Introduce a friend with specialist knowledge (no Combat Skill).
+  \item
+  Introduce an old ally.
   \item
-  Ritual spells require a full, uninterrupted scene to cast, and count as \textit{Resting Actions}.
+  When someone dies, they take one of those allies as their new character.
 
 \end{itemize}
 
diff --git a/CS/resources.tex b/CS/resources.tex
index b8d906b713a75b255cc417e14b8095c8ec823a86..bd5ad4bcdd97479cb293dcb0bd0b91603cd0c71f 100644
--- a/CS/resources.tex
+++ b/CS/resources.tex
@@ -2,6 +2,8 @@
 
 \usepackage{config/bind}
 
+\externalReferent{aif}
+
 \settoggle{verbose}{true}
 
 \begin{document}