diff --git a/CS/overview.tex b/CS/overview.tex index 8977dd50c0cd303f7727709de6b7abb86264ab8d..90142ffa2e336465da9fd575a617a9a9536d6fad 100644 --- a/CS/overview.tex +++ b/CS/overview.tex @@ -12,9 +12,13 @@ \item Roll your 6 Attributes. \item - Pick a concept. + Pick a concept (2 words). + \item + Pick a Code (page \pageref{gods_codes}) \item Spend 50 XP. + \item + Pick 1 item per Skill (worth 10sp or less) \end{itemize} @@ -45,6 +49,8 @@ When many characters do the same thing: One player rolls 2D6. \item Everyone adds their own Attribute + Skill to the same roll to get their own result. + \item + Some characters will succeed, while others fail. \end{itemize} @@ -60,6 +66,8 @@ When working together helps: The character with the highest score adds to the roll. \item The second highest score adds half their score, the third adds a quarter, and so on. + \item + Everyone wins or loses. \end{itemize} @@ -84,39 +92,27 @@ If you can take your time doing something: \end{itemize} -\subsection{Combat} - -\subsubsection{Attacks -- page \pageref{attack}} +\subsection{Combat -- page \pageref{attack}} \begin{itemize} \item - Attack by rolling 2D6 plus your Dexterity + Combat. + Attack by rolling 2D6 plus your Dexterity + Combat + Weapon Bonus. \item - If you hit, roll Damage: 1D6 + Strength + Weapon Bonus. + Roll your Damage dice at the same time: 1D6 + Strength + Weapon Bonus (pro tip: make your Damage dice a different colour). \item - If you miss, the enemy hits you! + If you have more than 3 Damage, replace 4 Damage with a D6. \item - Spells cost 2 AP, plus their level, minus your Wits. -\end{itemize} - -\subsubsection{Quick Actions -- page \pageref{quickaction}} - -Do these any time you want, and spend 1 AP. - -\begin{itemize} - + If you miss, the enemy hits you! + Mark off some FP to avoid Damage. \item - Keep Edgy so you don't get surprised by missiles. + If you have no FP left, mark off HP. \item - Move 3 Squares + your Athletics Skill. + Spend the AP for your weapon (if you go below 0 AP, you will take a penalty). \item - Speak -- it always costs 1 AP! - + Spend 1 AP to move or speak. \end{itemize} -\subsection{Magic} - -\subsubsection{Basic Casting -- page \pageref{basiccasting}} +\subsection{Magic -- page \pageref{basiccasting}} \begin{itemize} @@ -125,20 +121,26 @@ Do these any time you want, and spend 1 AP. \item Roll Intelligence + some Skill. \item - Fast spells are fast. + Normal spells take 1 round per level. \item - Normal spells take a long time. + Fast spells are cast at +1 level, and take 1 AP + Level - Wits. \end{itemize} -\subsubsection{Casting Types} +\subsection{Stories -- page \pageref{stories}} + +Spend your 5 Story Points on introducing elements from your characters history. \begin{itemize} \item - Standard spells require 1 round to cast per 2 levels. + Declare you know a language. + \item + Introduce a friend with specialist knowledge (no Combat Skill). + \item + Introduce an old ally. \item - Ritual spells require a full, uninterrupted scene to cast, and count as \textit{Resting Actions}. + When someone dies, they take one of those allies as their new character. \end{itemize} diff --git a/CS/resources.tex b/CS/resources.tex index b8d906b713a75b255cc417e14b8095c8ec823a86..bd5ad4bcdd97479cb293dcb0bd0b91603cd0c71f 100644 --- a/CS/resources.tex +++ b/CS/resources.tex @@ -2,6 +2,8 @@ \usepackage{config/bind} +\externalReferent{aif} + \settoggle{verbose}{true} \begin{document}