From f1e2a99e50bec55b26c57e54a3c6feadb2a61b39 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 13 Aug 2023 10:54:51 +0200
Subject: [PATCH] remove redundant notes

---
 intro.tex  | 20 --------------------
 traits.tex | 12 ------------
 2 files changed, 32 deletions(-)

diff --git a/intro.tex b/intro.tex
index e6dec4ca..244096b4 100644
--- a/intro.tex
+++ b/intro.tex
@@ -24,26 +24,6 @@
 
 \end{itemize}
 
-\subsection*{Character Creation}
-
-Players roll up random characters, then interpret what those Attributes mean.
-What kind of gnoll is intelligent yet clumsy?
-What kind of dwarf is slow to run, but thinks fast?
-
-As the game progresses, players can spend \glspl{storypoint} to create a backstory and put it into play.
-Perhaps the warrior has friends from his days in the army, or a gnomish character feels jealous of his big sister's magical talents as she swoops in to save the party.
-
-Once players spend all their \glspl{storypoint}, they should have a beefy backstory without the need for homework.
-
-\subsection*{Combat}
-
-When fighting starts, players receive a number of `\glsentrylongpl{ap}' to spend, giving them real choices.
-They can focus on attacking, guarding allies, or moving to a safer location.
-
-Fights typically end quickly, as nobody has many \glsentrylongpl{hp}.
-\Glsentrylongpl{pc} can survive longer due to a limited store of luck, but once their luck runs out they suffer real wounds.
-Their luck returns, but the wounds remain for the remainder of the night.
-
 \subsection*{The Right to Improve}
 
 \noindent
diff --git a/traits.tex b/traits.tex
index ee6be078..e6bd9de0 100644
--- a/traits.tex
+++ b/traits.tex
@@ -288,18 +288,6 @@ Knowing how to bind a book only requires someone to roughly know how a book func
 Similarly, someone who cannot wield a sword properly cannot craft a functional weapon, but if they have even a single level in the Combat Skill, they can craft any weapon they have seen.
 Using moulds or other pre-set designing materials allows the character to perform the Craft roll as a Resting Action (see page \pageref{restingactions}) and may provide a bonus to the roll depending upon the quality of tools available.
 
-\begin{figure*}[b!]
-  \begin{boxtext}[title=Rolling with Bad Stats]
-
-    If you find you've rolled up a particularly bad character, don't worry too much -- the \glspl{xp} players receive will even out differing character stats before long.
-    If that sounds a little suspicious, just keep your \glspl{xp} to yourself for a while -- remember that players, not characters, keep \glspl{xp}, so you can hold onto what you have earned, then introduce secondary characters with stories (see page \pageref{stories}).
-    If you end up with enough \glspl{xp} to improve your character to the point you're happy, then you can proceed.
-    If the poor stats mean your character dies a grizzly death in session 2, then no harm done -- just pull any character that the party has introduced already and add all the \glspl{xp} you've accumulated so far.
-    See page \pageref{pcdeath} for more information on \gls{pc} death.
-
-  \end{boxtext}
-\end{figure*}
-
 \subsection{Deceit}
 
 Someone proficient at deception can make others see white as black by sheer confidence. It is often paired with Charisma when creating such lies. At other times, when a quick excuse is needed after a character has been caught with their hand in someone else's pockets, the Wits Attribute can be used to get out of trouble. Complicated lies, having to do with a long series of events or where a character wants to make someone hopelessly confused about the situation, might use one's Intelligence Bonus.
-- 
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