diff --git a/intro.tex b/intro.tex index e6dec4cae43c5c77835b29427bf32ff7b8cac97b..244096b4e5f26b77e8e9180bf5b75f5d156c0247 100644 --- a/intro.tex +++ b/intro.tex @@ -24,26 +24,6 @@ \end{itemize} -\subsection*{Character Creation} - -Players roll up random characters, then interpret what those Attributes mean. -What kind of gnoll is intelligent yet clumsy? -What kind of dwarf is slow to run, but thinks fast? - -As the game progresses, players can spend \glspl{storypoint} to create a backstory and put it into play. -Perhaps the warrior has friends from his days in the army, or a gnomish character feels jealous of his big sister's magical talents as she swoops in to save the party. - -Once players spend all their \glspl{storypoint}, they should have a beefy backstory without the need for homework. - -\subsection*{Combat} - -When fighting starts, players receive a number of `\glsentrylongpl{ap}' to spend, giving them real choices. -They can focus on attacking, guarding allies, or moving to a safer location. - -Fights typically end quickly, as nobody has many \glsentrylongpl{hp}. -\Glsentrylongpl{pc} can survive longer due to a limited store of luck, but once their luck runs out they suffer real wounds. -Their luck returns, but the wounds remain for the remainder of the night. - \subsection*{The Right to Improve} \noindent diff --git a/traits.tex b/traits.tex index ee6be0785454df70419a9e56918f5f27c44e35ac..e6bd9de0a9dc2acd6a7ab18b8500eb181235d4cc 100644 --- a/traits.tex +++ b/traits.tex @@ -288,18 +288,6 @@ Knowing how to bind a book only requires someone to roughly know how a book func Similarly, someone who cannot wield a sword properly cannot craft a functional weapon, but if they have even a single level in the Combat Skill, they can craft any weapon they have seen. Using moulds or other pre-set designing materials allows the character to perform the Craft roll as a Resting Action (see page \pageref{restingactions}) and may provide a bonus to the roll depending upon the quality of tools available. -\begin{figure*}[b!] - \begin{boxtext}[title=Rolling with Bad Stats] - - If you find you've rolled up a particularly bad character, don't worry too much -- the \glspl{xp} players receive will even out differing character stats before long. - If that sounds a little suspicious, just keep your \glspl{xp} to yourself for a while -- remember that players, not characters, keep \glspl{xp}, so you can hold onto what you have earned, then introduce secondary characters with stories (see page \pageref{stories}). - If you end up with enough \glspl{xp} to improve your character to the point you're happy, then you can proceed. - If the poor stats mean your character dies a grizzly death in session 2, then no harm done -- just pull any character that the party has introduced already and add all the \glspl{xp} you've accumulated so far. - See page \pageref{pcdeath} for more information on \gls{pc} death. - - \end{boxtext} -\end{figure*} - \subsection{Deceit} Someone proficient at deception can make others see white as black by sheer confidence. It is often paired with Charisma when creating such lies. At other times, when a quick excuse is needed after a character has been caught with their hand in someone else's pockets, the Wits Attribute can be used to get out of trouble. Complicated lies, having to do with a long series of events or where a character wants to make someone hopelessly confused about the situation, might use one's Intelligence Bonus.