diff --git a/rules.tex b/rules.tex index 97297b9fa47331e79ee8570669cbb17a6eceb638..e4920d9f17eca483ae75edd2d7ea777c1a07324a 100644 --- a/rules.tex +++ b/rules.tex @@ -526,11 +526,10 @@ Characters can significantly improve their average travel-times with a horse, co War horses aren't much faster than regular horses, but they won't become so easily frightened when danger approaches. \settoggle{examplecharacter}{true} +\huntingdog[\npc{\A}{Hunting Dog}] Hunting dogs are mostly useless in warfare, but they make excellent watchmen. -\huntingdog[\npc{\A}{Hunting Dog}] - \subsection{Weight \& Encumbrance} \index{Weight} \index{Encumbrance} @@ -561,7 +560,7 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig \newcommand{\servicesChart}{ -\begin{nametable}[XX] +\begin{tcolorbox}[tabularx={XX},title=Services,bottom=10pt,left=3pt,right=3pt,code={\rowcolors{2}{}{gray!10}}] \textbf{Sellsword} & 10sp/ day \\\hline @@ -601,7 +600,7 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig Fancy Room & 1sp \\ -\end{nametable} +\end{tcolorbox} } \iftoggle{verbose}{ @@ -668,6 +667,7 @@ If a player has an \gls{adventuringequipment} item, they can decided to describe \begin{itemize} \item{Chalk} +\item{Flour} \item{Lock picking set} \item{Medical equipment} \item{Mirror}