diff --git a/combat.tex b/combat.tex index baceba0b771e0e7934b72571a4eea262db526d1a..3fd25eb5a404d073bad606b7dc134263c5576d53 100644 --- a/combat.tex +++ b/combat.tex @@ -70,9 +70,10 @@ It works exactly like the Combat \gls{skill} but only for unarmed attacks. \subsection{\Glsfmtlongpl{ap} \& Initiative} -Everyone begins combat with 3 \glsentryfullpl{ap} plus their Speed Bonus. +Everyone begins combat with 3 \glsentryfullpl{ap} plus their Speed Bonus.% +\footnote{Anyone with a Speed Bonus of -3 can act on Initiative 0, but only once everyone else has reached Initiative 0. +Those with a lower Initiatives must wait one cumulative round extra, before acting.} Every action requires spending some number of \glspl{ap}. - Once someone reaches 0 \glspl{ap}, they cannot take normal actions -- only \glspl{quickaction}. Anyone overspending \glspl{ap} enters \emph{negative} \glspl{ap}, and receives a penalty to all actions equal to their negative score.