From ebb8553b98661e2d4f9fccc76b07119f107fa50c Mon Sep 17 00:00:00 2001
From: Matija Bijelic <mijelicbatija@gmail.com>
Date: Tue, 22 Aug 2023 11:44:29 +0000
Subject: [PATCH] Typo fix

---
 combat.tex | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/combat.tex b/combat.tex
index 7c661471..1f6f972d 100644
--- a/combat.tex
+++ b/combat.tex
@@ -617,7 +617,7 @@ Characters who have been rammed must be able to move far back enough as part of
 \index{Combat!Sneak Attack}
 
 Sneaking up on someone requires a Dexterity + Stealth check, vs the target's Wits + Vigilance, but circumstances will change this roll dramatically.
-A sleeping target will suffer extreme penalties, while anyone attempting attempting this manoeuvre on a battlefield should receive a hearty laugh from the \gls{gm}, along with \gls{tn} 20.
+A sleeping target will suffer extreme penalties, while anyone attempting this manoeuvre on a battlefield should receive a hearty laugh from the \gls{gm}, along with \gls{tn} 20.
 
 Heavy weapons do not help much with surprise attacks, as one needs to swing them up into position.
 Any weapon with a positive \gls{weight} adds its \gls{weight} to the \gls{tn}.
-- 
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