From ebb8553b98661e2d4f9fccc76b07119f107fa50c Mon Sep 17 00:00:00 2001 From: Matija Bijelic <mijelicbatija@gmail.com> Date: Tue, 22 Aug 2023 11:44:29 +0000 Subject: [PATCH] Typo fix --- combat.tex | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/combat.tex b/combat.tex index 7c661471..1f6f972d 100644 --- a/combat.tex +++ b/combat.tex @@ -617,7 +617,7 @@ Characters who have been rammed must be able to move far back enough as part of \index{Combat!Sneak Attack} Sneaking up on someone requires a Dexterity + Stealth check, vs the target's Wits + Vigilance, but circumstances will change this roll dramatically. -A sleeping target will suffer extreme penalties, while anyone attempting attempting this manoeuvre on a battlefield should receive a hearty laugh from the \gls{gm}, along with \gls{tn} 20. +A sleeping target will suffer extreme penalties, while anyone attempting this manoeuvre on a battlefield should receive a hearty laugh from the \gls{gm}, along with \gls{tn} 20. Heavy weapons do not help much with surprise attacks, as one needs to swing them up into position. Any weapon with a positive \gls{weight} adds its \gls{weight} to the \gls{tn}. -- GitLab