diff --git a/combat.tex b/combat.tex index 7c661471287d7301113ca41ec7d06232a82814af..1f6f972df34958f73e54e2a09488056b25543204 100644 --- a/combat.tex +++ b/combat.tex @@ -617,7 +617,7 @@ Characters who have been rammed must be able to move far back enough as part of \index{Combat!Sneak Attack} Sneaking up on someone requires a Dexterity + Stealth check, vs the target's Wits + Vigilance, but circumstances will change this roll dramatically. -A sleeping target will suffer extreme penalties, while anyone attempting attempting this manoeuvre on a battlefield should receive a hearty laugh from the \gls{gm}, along with \gls{tn} 20. +A sleeping target will suffer extreme penalties, while anyone attempting this manoeuvre on a battlefield should receive a hearty laugh from the \gls{gm}, along with \gls{tn} 20. Heavy weapons do not help much with surprise attacks, as one needs to swing them up into position. Any weapon with a positive \gls{weight} adds its \gls{weight} to the \gls{tn}.