diff --git a/combat.tex b/combat.tex index 2e64d90d7f6d5ca9f8ea5156656d0952e992a714..dea09cb69b14ccb64bdf9fe142a479665698d025 100644 --- a/combat.tex +++ b/combat.tex @@ -1055,9 +1055,9 @@ The table is a guide to an unaltered roll. In most situations enemy Traits will 11+ & The characters immediately escape their pursuers. \\ - 10 & The characters escape their pursuers after travelling through two areas. \\ + 10 & The characters escape their pursuers after travelling through 2 areas. \\ - 9 & The characters escape their pursuers after travelling through three areas. \\ + 9 & The characters escape their pursuers after travelling through 3 areas. \\ 8 & The characters are chased through 3 areas and reroll. \\ @@ -1079,17 +1079,17 @@ The table is a guide to an unaltered roll. In most situations enemy Traits will 10+ & The characters immediately capture their quarry. \\ - 9 & The characters chase their quarry through three areas, then capture them. \\ + 9 & The characters chase their quarry through 3 areas, then capture them. \\ - 8 & The characters chase their quarry through two areas before catching up with them. \\ + 8 & The characters chase their quarry through 2 areas before catching up with them. \\ - 7 & The characters chase their quarry through one area and then catch up with them. \\ + 7 & The characters chase their quarry through 1 area and then catch up with them. \\ - 6 & The characters chase their quarry through three areas, then lose them. \\ + 6 & The characters chase their quarry through 3 areas, then lose them. \\ - 5 & The characters chase their quarry through two areas before losing them. \\ + 5 & The characters chase their quarry through 2 areas before losing them. \\ - 4 & The characters chase their quarry through one area, then lose them. \\ + 4 & The characters chase their quarry through 1 area, then lose them. \\ {\textless}3 & The characters immediately lose their quarry. \\