diff --git a/combat.tex b/combat.tex
index 2e64d90d7f6d5ca9f8ea5156656d0952e992a714..dea09cb69b14ccb64bdf9fe142a479665698d025 100644
--- a/combat.tex
+++ b/combat.tex
@@ -1055,9 +1055,9 @@ The table is a guide to an unaltered roll. In most situations enemy Traits will
 
 	11+ & The characters immediately escape their pursuers. \\
 
-	10 & The characters escape their pursuers after travelling through two areas. \\
+	10 & The characters escape their pursuers after travelling through 2 areas. \\
 
-	9 & The characters escape their pursuers after travelling through three areas. \\
+	9 & The characters escape their pursuers after travelling through 3 areas. \\
 
 	8 & The characters are chased through 3 areas and reroll. \\
 
@@ -1079,17 +1079,17 @@ The table is a guide to an unaltered roll. In most situations enemy Traits will
 
 	10+ & The characters immediately capture their quarry. \\
 
-	9 & The characters chase their quarry through three areas, then capture them. \\
+	9 & The characters chase their quarry through 3 areas, then capture them. \\
 
-	8 & The characters chase their quarry through two areas before catching up with them. \\
+	8 & The characters chase their quarry through 2 areas before catching up with them. \\
 
-	7 & The characters chase their quarry through one area and then catch up with them. \\
+	7 & The characters chase their quarry through 1 area and then catch up with them. \\
 
-	6 & The characters chase their quarry through three areas, then lose them. \\
+	6 & The characters chase their quarry through 3 areas, then lose them. \\
 
-	5 & The characters chase their quarry through two areas before losing them. \\
+	5 & The characters chase their quarry through 2 areas before losing them. \\
 
-	4 & The characters chase their quarry through one area, then lose them. \\
+	4 & The characters chase their quarry through 1 area, then lose them. \\
 
 	{\textless}3 & The characters immediately lose their quarry. \\