diff --git a/magic.tex b/magic.tex index 76b854d464c23421f38d2ccb3ae3c5a039f537e3..9a7430320bcf1b4d163b02177ea43a8ab32b3506 100644 --- a/magic.tex +++ b/magic.tex @@ -274,6 +274,13 @@ For example, the first level \textit{Fireball} spell, has the enhancement ``(1) The enhancement ``(1) Wide'' can be used on any spell to have it cover a wide area, so while a Fireball spell would normally be level 1, a \textit{Wide, Raging Fireball} would be a level 3 spell. The spell would then cost 3 \glspl{mp} to cast, and require 6 Initiative Points if cast during combat. +\iftoggle{verbose}{ + \subsection{Spell Failure} + Spells are always cast, even if the caster does not get the intended result. + If an illusion spell fails, the illusion persists -- it simply looks obviously magical, like bad CGI. + If a fireball spell fails, fire still comes, as the mage's mana has to go \emph{somewhere}, even if nothing hits the intended target. +}{} + \end{multicols} \resumecontents[magic] diff --git a/spheres.tex b/spheres.tex index a918057a52c5ec657ff480fd5fe78cdbe0017d7f..e831e35795bbe2023bbf86447b06fc8442c2c995 100644 --- a/spheres.tex +++ b/spheres.tex @@ -561,7 +561,7 @@ Characters who continue to cast Auguary receive the same answer each time until Nobody with this power ever says ``you cannot change your fate''. Changing your fate is the entire point of this spell. Besides, if the spell ever appears to go wrong, the local priests will explain that it actually predicted events correctly. It was simply your knowledge of the spell that -- somehow or other -- altered what would otherwise have been a fine prediction. -\spell{Blessing}{Instant}{Academics}{Target regains $1D6 + Int$ \glspl{fp}}\\ +\spell{Blessing}{Instant}{Empathy}{Target regains $1D6 + Int$ \glspl{fp}}\\ The priest blesses the target with the favour of the gods. The target `heals' or regenerates $1D6$ \gls{fp} plus the priest's Intelligence Bonus. This cannot take the target above their maximum \gls{fp} score. \enhancement{1}{Generous}{Heal a target for additional \glspl{fp}} @@ -966,10 +966,13 @@ To execute the spell, the mage rolls with Intelligence and their Academics score This spell replicates all five levels of the enchantment sphere with the mage selecting any effect they wish; however, the mage uses Academics instead of any other Skill because the undead may only be `understood' in some technical sense, and not truly empathised with. \spell{Preservation}{Instant}{Survival}{Slow something's ageing}\\ +\iftoggle{verbose}{% Trainee artists and necromancers have one thing in common -- fruit. Students of Necromancy often begin their journey by stopping food from degrading. -This spell gives a sort of `half-life' to rot, such that any foods affected slow their own aging process incrementally. +}{% +This spell gives a sort of `half-life' to rot, such that any foods, corpses, or anything else affected slow their own ageing process incrementally. They're not sustained in perfect condition forever, but never quite reach an entirely spoiled stage. +} \spell{Torpor}{Continuous}{Medicine}{Make the target enter a semi-death state, ignoring Fatigue and gaining \gls{dr} 1}\\ The target enters an altered state of semi-death.