From e55b13a400c94e60b26c8166e979c900e36201d1 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 14 Jan 2024 04:53:24 +0100
Subject: [PATCH] rewrite intro context

---
 intro.tex | 19 ++++++++++---------
 1 file changed, 10 insertions(+), 9 deletions(-)

diff --git a/intro.tex b/intro.tex
index 8187a18f..e90d2fdc 100644
--- a/intro.tex
+++ b/intro.tex
@@ -24,18 +24,19 @@
 
 \subsection*{Context}
 
-This book won't work alone.
-The most important book to find, is an adventure module.
-Seek out \textit{Escape from the Horde} if you don't have a module in mind.
+BIND splits information in a slightly different way to other RPGs.
 
-This book covers the complete rules for action resolution.
-Every other book references the rules here, but nobody needs to read this book from cover-to-cover --- it's only for reference.
+A skeleton of the core rules exist in every adventure module.
+This rule book contains extended systems which either explain the core rules with examples, and show using them for various sub-systems (in fact perhaps it should be called `BIND: Systems \& Explanations', but that's less catchy than `BIND: Core').
 
-If you're a player, have a look at the \textit{Book of Stories}.
-It covers character creation, gaining \glsentryshortpl{xp}, and cultural notes on \gls{fenestra}.
+The adventure modules also contain their own price-lists in the form of handouts, so players can just take the page they want, on its own.
+This stops the persistent problem at my table of players persistently figuring out how to buy weapons in the core rules (`is it under ``equipment'', or ``combat'', where the weapon tables are?').
+Perhaps it solves the same problem at your table.
 
-If you're a GM, check out the \textit{Book of Judgement}.
-It begins with building a map, then describes \gls{fenestra}'s ecology, with details on creatures, and per-season encounter tables.
+On a similar note, everything that players repeatedly try to reference sits in the \textit{Book of Stories}.
+It has the rules on character creation, improving Traits, crafting backstories, and creating magical items and new spells.
+
+Finally, the \textit{Book of Judgement} provides a high-level view of \gls{fenestra}'s guilds, beasts, and fiends; world-building material, and myriad random tables.
 
 \subsection*{Special Thanks \ldots}
 
-- 
GitLab