From e55b13a400c94e60b26c8166e979c900e36201d1 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 14 Jan 2024 04:53:24 +0100 Subject: [PATCH] rewrite intro context --- intro.tex | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/intro.tex b/intro.tex index 8187a18f..e90d2fdc 100644 --- a/intro.tex +++ b/intro.tex @@ -24,18 +24,19 @@ \subsection*{Context} -This book won't work alone. -The most important book to find, is an adventure module. -Seek out \textit{Escape from the Horde} if you don't have a module in mind. +BIND splits information in a slightly different way to other RPGs. -This book covers the complete rules for action resolution. -Every other book references the rules here, but nobody needs to read this book from cover-to-cover --- it's only for reference. +A skeleton of the core rules exist in every adventure module. +This rule book contains extended systems which either explain the core rules with examples, and show using them for various sub-systems (in fact perhaps it should be called `BIND: Systems \& Explanations', but that's less catchy than `BIND: Core'). -If you're a player, have a look at the \textit{Book of Stories}. -It covers character creation, gaining \glsentryshortpl{xp}, and cultural notes on \gls{fenestra}. +The adventure modules also contain their own price-lists in the form of handouts, so players can just take the page they want, on its own. +This stops the persistent problem at my table of players persistently figuring out how to buy weapons in the core rules (`is it under ``equipment'', or ``combat'', where the weapon tables are?'). +Perhaps it solves the same problem at your table. -If you're a GM, check out the \textit{Book of Judgement}. -It begins with building a map, then describes \gls{fenestra}'s ecology, with details on creatures, and per-season encounter tables. +On a similar note, everything that players repeatedly try to reference sits in the \textit{Book of Stories}. +It has the rules on character creation, improving Traits, crafting backstories, and creating magical items and new spells. + +Finally, the \textit{Book of Judgement} provides a high-level view of \gls{fenestra}'s guilds, beasts, and fiends; world-building material, and myriad random tables. \subsection*{Special Thanks \ldots} -- GitLab