From e4c7aa84fe2f762699099a84388bedd4b0461754 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 24 Apr 2022 16:02:10 +0200
Subject: [PATCH] clarify where xp comes from

---
 rules.tex | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/rules.tex b/rules.tex
index 99062ee1..5a6bef16 100644
--- a/rules.tex
+++ b/rules.tex
@@ -199,7 +199,7 @@ The suggested starting \glspl{xp} is 50, with up to 150 \glspl{xp} for more adva
 
 \subsection{Gaining \gls{xp}}
 
-Players receive \gls{xp} from the \gls{gm} for killing monsters, pious endeavours or fulfilling one's personal goals.
+Players receive \gls{xp} from the \gls{gm} for killing monsters, fulfilling their codes, and completing missions.
 Larger and more dangerous monsters garner more \gls{xp}, as do grander missions.
 \iftoggle{verbose}{%
 The personal goals and piety of a character are denoted by different codes of belief and gods.
-- 
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