From e4c7aa84fe2f762699099a84388bedd4b0461754 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 24 Apr 2022 16:02:10 +0200 Subject: [PATCH] clarify where xp comes from --- rules.tex | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rules.tex b/rules.tex index 99062ee1..5a6bef16 100644 --- a/rules.tex +++ b/rules.tex @@ -199,7 +199,7 @@ The suggested starting \glspl{xp} is 50, with up to 150 \glspl{xp} for more adva \subsection{Gaining \gls{xp}} -Players receive \gls{xp} from the \gls{gm} for killing monsters, pious endeavours or fulfilling one's personal goals. +Players receive \gls{xp} from the \gls{gm} for killing monsters, fulfilling their codes, and completing missions. Larger and more dangerous monsters garner more \gls{xp}, as do grander missions. \iftoggle{verbose}{% The personal goals and piety of a character are denoted by different codes of belief and gods. -- GitLab