From e3d65ba8480f5cff3110220e6d9d2b32da1f1d13 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Sun, 28 Mar 2021 19:42:18 +0200
Subject: [PATCH] reword vitals shot uses

---
 combat.tex | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/combat.tex b/combat.tex
index 6c14fe88..1eb6ea0d 100644
--- a/combat.tex
+++ b/combat.tex
@@ -465,7 +465,12 @@ For partial armour, anyone rolling a Margin of 3 (i.e. 3 points above the \gls{t
 
 Many creatures have a \gls{dr} from natural armour, representing especially thick skin or some other immunity to Damage. Natural armour always counts as Complete armour unless otherwise specified, because it covers almost all of the body, but often leaves weak spots open such as the eyes or the kneecaps.
 
-\iftoggle{verbose}{Vitals Shots not only provide incentive for people to push their Strike Factor as high as possible, even at the expense of their own defence.  It also provides an equalizer for weaker forces as even the most heavily armoured creature can be struck by a lucky blow.}{}
+\iftoggle{verbose}{
+
+Vitals Shots provide an incentive for people to push their Strike Factor as high as possible, even at the expense of their own defence.
+Various knacks and manoeuvres, such as charge (see page \pageref{charge}), can change the various combat factors.
+
+}{}
 
 \subsection{Stacking Armour}
 \label{stackingarmour}
-- 
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