diff --git a/combat.tex b/combat.tex
index 6c14fe88fcc98dfb6b4ada301443c1ee610e389e..1eb6ea0db2a6c9950845a5ae151276c3f60489cd 100644
--- a/combat.tex
+++ b/combat.tex
@@ -465,7 +465,12 @@ For partial armour, anyone rolling a Margin of 3 (i.e. 3 points above the \gls{t
 
 Many creatures have a \gls{dr} from natural armour, representing especially thick skin or some other immunity to Damage. Natural armour always counts as Complete armour unless otherwise specified, because it covers almost all of the body, but often leaves weak spots open such as the eyes or the kneecaps.
 
-\iftoggle{verbose}{Vitals Shots not only provide incentive for people to push their Strike Factor as high as possible, even at the expense of their own defence.  It also provides an equalizer for weaker forces as even the most heavily armoured creature can be struck by a lucky blow.}{}
+\iftoggle{verbose}{
+
+Vitals Shots provide an incentive for people to push their Strike Factor as high as possible, even at the expense of their own defence.
+Various knacks and manoeuvres, such as charge (see page \pageref{charge}), can change the various combat factors.
+
+}{}
 
 \subsection{Stacking Armour}
 \label{stackingarmour}