diff --git a/cc.tex b/cc.tex index 3f0d6e04102c6200cd23c69c5f461b9d783ae273..1c68b98b26d2d17c6d5767af2cbf35463a6eb187 100644 --- a/cc.tex +++ b/cc.tex @@ -42,7 +42,7 @@ Otherwise, you fail. \index{Race} \newcommand{\racechart}{ -\begin{tcolorbox}[tabularx={clX},adjusted title=Race,top=10pt,bottom=10pt] +\begin{tcolorbox}[tabularx={clX},adjusted title=Race,top=10pt,bottom=10pt,left=3pt,right=3pt] Roll & Race & Adjustments \\\hline diff --git a/combat.tex b/combat.tex index 286b83859c387858ff56dcf8fc56adf77da57145..5b51f06d5ff4004534cf056fc222b33e0bee0101 100644 --- a/combat.tex +++ b/combat.tex @@ -4,7 +4,7 @@ \newcommand{\initiativechart}{ - \begin{tcolorbox}[title={Initiative Costs},tabularx={XX},bottom=10pt] + \begin{tcolorbox}[title={Initiative Costs},tabularx={XX},bottom=10pt,left=3pt,right=3pt] \textbf{Action} & \textbf{Init. Cost} \\\hline @@ -298,7 +298,7 @@ See Chapter \ref{knacks} for a full list of knacks. \end{multicols} \newcommand{\weaponschart}{ - \begin{tcolorbox}[tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrX},bottom=10pt,top=10pt] + \begin{tcolorbox}[tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Light Weapons} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline Cudgel & +2 & \ 0 & \ 0 & -3 & & Stunning Strike (page~\pageref{stunningstrike}) \\ @@ -321,7 +321,7 @@ See Chapter \ref{knacks} for a full list of knacks. \end{tcolorbox} - \begin{tcolorbox}[tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrX},top=10pt,bottom=10pt] + \begin{tcolorbox}[tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrX},top=10pt,bottom=10pt,left=3pt,right=3pt] \textbf{Medium Weapons} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline @@ -357,7 +357,7 @@ See Chapter \ref{knacks} for a full list of knacks. \end{tcolorbox} - \begin{tcolorbox}[tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrX},bottom=10pt,top=10pt] + \begin{tcolorbox}[tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Heavy Weapons} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline @@ -371,7 +371,7 @@ See Chapter \ref{knacks} for a full list of knacks. \end{tcolorbox} - \begin{tcolorbox}[tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrX},bottom=10pt,top=10pt] + \begin{tcolorbox}[tabularx={p{.20\textwidth}p{0.07\textwidth}rrrrX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Shields} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline @@ -442,7 +442,7 @@ The secondary weapon adds half its Evasion Bonus, rounded up. \newcommand{\armourchart}{ - \begin{tcolorbox}[tabularx={ccccX},bottom=10pt,top=10pt] + \begin{tcolorbox}[tabularx={ccccX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Armour} & \textbf{\glsentrytext{dr}} & \textbf{Weight} & \textbf{Noise} & \textbf{Price} \\\hline @@ -641,7 +641,7 @@ Animals, undead and other creatures without any Charisma Bonus can never store \ \newcommand{\fatiguechart}{ - \begin{tcolorbox}[title={\gls{fatigue} Chart},tabularx={lX},bottom=10pt,top=10pt] + \begin{tcolorbox}[title={\gls{fatigue} Chart},tabularx={lX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Action} & \textbf{\Glspl{fatigue}} \\\hline Armour & Wearing armour inflicts 1 \gls{fatigue} per \gls{weightrating} of the armour. \\ @@ -1014,7 +1014,7 @@ Each weapon will have to be held in one hand, increasing its \gls{weightrating} \begin{multicols}{2} \newcommand{\projectilesChart}{ -\begin{tcolorbox}[tabularx={p{.3\textwidth}XXXr},bottom=10pt,top=10pt] +\begin{tcolorbox}[tabularx={p{.3\textwidth}XXXr},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Projectile} & \textbf{Initiative} & \textbf{Damage} & \textbf{Weight} & \textbf{Cost} \\\hline @@ -1093,7 +1093,7 @@ Weapons also receive a -2 penalty to Damage. \label{morale} \index{Morale} \newcommand{\moralechart}{ - \begin{tcolorbox}[title={Morale Chart},tabularx={cX},bottom=10pt,top=10pt] + \begin{tcolorbox}[title={Morale Chart},tabularx={cX},bottom=10pt,top=10pt,left=3pt,right=3pt] Bonus & Situation \\\hline +4 & Monsters outnumber characters 3:1. \\ @@ -1140,7 +1140,7 @@ When an enemy flees the scene after a fight has begun, characters still gain ful \newcommand{\chasechart}{ - \begin{tcolorbox}[tabularx={lX},bottom=10pt,top=10pt] + \begin{tcolorbox}[tabularx={lX},bottom=10pt,top=10pt,left=3pt,right=3pt] Total & Result \\\hline @@ -1164,7 +1164,7 @@ When an enemy flees the scene after a fight has begun, characters still gain ful \newcommand{\huntchart}{ - \begin{tcolorbox}[tabularx={lX},bottom=10pt,top=10pt] + \begin{tcolorbox}[tabularx={lX},bottom=10pt,top=10pt,left=3pt,right=3pt] Total & Result \\\hline diff --git a/main_ref.tex b/main_ref.tex index cec45a2cfcfe52196c6a1a182bac127008b1054e..92ab0e9ebeea8dcc1c318fa3b921075911caeea3 100644 --- a/main_ref.tex +++ b/main_ref.tex @@ -41,7 +41,7 @@ Keywords={TTRPG,RPG,roleplaying,reference} \include{stories.tex} -\include{gods.tex} +\include{codes.tex} \include{appendix.tex} diff --git a/races.tex b/races.tex index 00139b101687b7e00b58a9f8cc7439335ffff7ce..4b3c46bcc57d6b0d94c0912b636c373cc9c4bd70 100644 --- a/races.tex +++ b/races.tex @@ -116,7 +116,7 @@ At 200 years old the elf's maximum Strength score becomes 0 but their maximum Sp At 300 the elf's maximum Strength Bonus is -1 but they can move their Intelligence up to +4. Finally, at 400 years old the elf's Charisma Bonus becomes +4 and their maximum Strength becomes -2. - \begin{tcolorbox}[tabularx={XcX},top=10pt,bottom=10pt] + \begin{tcolorbox}[tabularx={XcX},top=10pt,bottom=10pt,left=3pt,right=3pt] Age & Max. Strength & Increase \\\hline diff --git a/rules.tex b/rules.tex index e338df4c67da631d81916bb45727718e0e13757f..7a123ac6e95f2b8bba64367c0e9e6f607c749d5b 100644 --- a/rules.tex +++ b/rules.tex @@ -411,7 +411,7 @@ The average free trader -- a blacksmith or cloth dyer -- can expect to make 5 \g Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \pageref{weaponschart}. -\begin{tcolorbox}[tabularx={p{.3\textwidth}XX},bottom=10pt,top=10pt] +\begin{tcolorbox}[tabularx={p{.3\textwidth}XX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Animal} & & \textbf{Cost} \\\hline @@ -431,7 +431,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ \end{tcolorbox} -\begin{tcolorbox}[tabularx={p{.3\textwidth}XX},bottom=10pt,top=10pt] +\begin{tcolorbox}[tabularx={p{.3\textwidth}XX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Buildings} & & \textbf{Cost} \\\hline @@ -447,7 +447,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ \end{tcolorbox} -\begin{tcolorbox}[tabularx={p{.3\textwidth}XX},bottom=10pt,top=10pt] +\begin{tcolorbox}[tabularx={p{.3\textwidth}XX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Clothing} & \textbf{Weight} & \textbf{Cost} \\\hline @@ -461,7 +461,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ \end{tcolorbox} -\begin{tcolorbox}[tabularx={p{.3\textwidth}XX},bottom=10pt,top=10pt] +\begin{tcolorbox}[tabularx={p{.3\textwidth}XX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Professional Tools} & \textbf{Weight} & \textbf{Cost} \\\hline @@ -490,7 +490,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ \end{tcolorbox} \index{Camping} -\begin{tcolorbox}[tabularx={XX},bottom=10pt,top=10pt] +\begin{tcolorbox}[tabularx={XX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Travel} & \textbf{Cost} \\\hline @@ -560,7 +560,7 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig \newcommand{\servicesChart}{ -\begin{tcolorbox}[tabularx={XX},title=Services,bottom=10pt,code={\rowcolors{2}{}{gray!10}}] +\begin{tcolorbox}[tabularx={XX},title=Services,bottom=10pt,left=3pt,right=3pt,code={\rowcolors{2}{}{gray!10}}] \textbf{Sellsword} & 10sp/ day \\\hline diff --git a/spheres.tex b/spheres.tex index 784b031b77e72645e6f258bed97b2828b8e2ba02..cfa6b89dd958c894602508e1907091d612e481d2 100644 --- a/spheres.tex +++ b/spheres.tex @@ -467,7 +467,7 @@ If the enchanter maintains the spell then the target can re-roll at the beginnin \end{multicols} - \begin{tcolorbox}[tabularx={llp{.5\textwidth}},bottom=10pt,top=10pt] + \begin{tcolorbox}[tabularx={llX},bottom=10pt,top=10pt,left=3pt,right=3pt] Task Bonus & \gls{tn} & \\\hline Humiliation & +2 & Any action which would humiliate the target grants a +2 bonus to resist. \\ @@ -1050,7 +1050,7 @@ As usual, replace 4 Damage with a $D6$, so a necromancer with basic Intelligence \end{multicols} \newcommand{\animalStats}{ - \begin{tcolorbox}[tabularx={lccX},bottom=10pt,top=10pt] + \begin{tcolorbox}[tabularx={lccX},bottom=10pt,top=10pt,left=3pt,right=3pt] \textbf{Animal} & \textbf{Min Str.} & \textbf{Max Str.} & \textbf{Realistic Enhancements (Optional)} \\\hline