diff --git a/knacks.tex b/knacks.tex
index 7a06ec8060637ea245f9c9f8f0a2a3ecd35ae7bf..2e85a1460aa612aa2865ec68cd8cf6d0d820b223 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -202,7 +202,7 @@ The Knack might also be used when a member of the party has died, or when someon
 
 \subsubsection{Combat Casting}
 
-The mage suffers only a -1 penalty rather than the usual -2 when casting a spell using only one hand. Alchemists and divine casters unable to use their voice and hands suffer a -3 penalty rather than the usual -4. Polymorphed creatures still suffer a full -2 penalty to all spell-casting in addition to any other penalties.
+The mage suffers only a -1 penalty rather than the usual -2 when casting a spell using only one hand. Alchemists and divine casters unable to use their voice and hands suffer a -3 penalty rather than the usual -4. Poly morphed creatures still suffer a full -2 penalty to all spell-casting in addition to any other penalties.
 
 \subsubsection{Extreme Focus}
 
@@ -210,7 +210,18 @@ The spell caster can focus on a spell to the exclusion of all else. During this
 
 \subsubsection{Quick Spell}
 
-The character is particularly adept at casting spells quickly, and therefore in Combat. Spells cost 2 + their level in Initiative, so a 4th level spell would cost 6 rather than the usual 7 Initiative.
+\iftoggle{verbose}{
+	The character is particularly adept at casting spells quickly, and therefore in Combat.
+	Quick spells cost 2 + their level in Initiative, so a 4th level spell would cost 6 rather than the usual 7 Initiative.
+}{
+	Quick spells cost 2 + their level in initiative to cast.
+}
+Standard spell casting can be completed in one round less than usual.
+\iftoggle{verbose}{%
+	So a second level spell can be cast in 1 round.
+}{}%
+First level spells still require a full round to cast.
+
 
 \end{multicols}