diff --git a/knacks.tex b/knacks.tex index 7a06ec8060637ea245f9c9f8f0a2a3ecd35ae7bf..2e85a1460aa612aa2865ec68cd8cf6d0d820b223 100644 --- a/knacks.tex +++ b/knacks.tex @@ -202,7 +202,7 @@ The Knack might also be used when a member of the party has died, or when someon \subsubsection{Combat Casting} -The mage suffers only a -1 penalty rather than the usual -2 when casting a spell using only one hand. Alchemists and divine casters unable to use their voice and hands suffer a -3 penalty rather than the usual -4. Polymorphed creatures still suffer a full -2 penalty to all spell-casting in addition to any other penalties. +The mage suffers only a -1 penalty rather than the usual -2 when casting a spell using only one hand. Alchemists and divine casters unable to use their voice and hands suffer a -3 penalty rather than the usual -4. Poly morphed creatures still suffer a full -2 penalty to all spell-casting in addition to any other penalties. \subsubsection{Extreme Focus} @@ -210,7 +210,18 @@ The spell caster can focus on a spell to the exclusion of all else. During this \subsubsection{Quick Spell} -The character is particularly adept at casting spells quickly, and therefore in Combat. Spells cost 2 + their level in Initiative, so a 4th level spell would cost 6 rather than the usual 7 Initiative. +\iftoggle{verbose}{ + The character is particularly adept at casting spells quickly, and therefore in Combat. + Quick spells cost 2 + their level in Initiative, so a 4th level spell would cost 6 rather than the usual 7 Initiative. +}{ + Quick spells cost 2 + their level in initiative to cast. +} +Standard spell casting can be completed in one round less than usual. +\iftoggle{verbose}{% + So a second level spell can be cast in 1 round. +}{}% +First level spells still require a full round to cast. + \end{multicols}