diff --git a/monsters.tex b/monsters.tex
index 191c33ae17ec8ae4ab6b35adc12e038bc61c5639..83b2f5e956819b1939154171e1530f64bdd55d8e 100644
--- a/monsters.tex
+++ b/monsters.tex
@@ -575,7 +575,7 @@
 	{1}%SPEED
 	{{\arabic{age}}{2}{1}}%MENTAL ATTRIBUTES
 	{0}{\ifodd\value{list}1\else2\fi}%
-	{\ifodd\thepage\else Projectiles, \arabic{age}\fi Academics \arabic{age}, Athletics 1, \ifodd \thechapter Crafts \arabic{age}\else Performance \arabic{age}\fi, Stealth 1, Survival 2, Vigilance \arabic{age}\Path{Blood \ifodd\thechapter\else \& Song\fi}{\setcounter{enc}{\value{age}}\addtocounter{enc}{2}Aldaron \arabic{enc}, \addtocounter{age}{1}Enchantment \arabic{age}}\addtocounter{age}{-1} \ifodd\thechapter\else Fate \arabic{enc}\fi, \ifodd\thepage Polymorph \arabic{age}\else Invocation \arabic{age}\fi}{\ifnumcomp{\value{enc}}{>}{-1}{\rapier, dagger, shortbow}{} %
+	{\ifodd\value{gold}\else Projectiles, \arabic{age}\fi Academics \arabic{age}, Athletics 1, \ifodd \thechapter Crafts \arabic{age}\else Performance \arabic{age}\fi, Stealth 1, Survival 2, Vigilance \arabic{age}\Path{Blood \ifodd\thechapter\else \& Song\fi}{\addtocounter{enc}{1} Aldaron \arabic{enc}, \addtocounter{age}{1}Enchantment \arabic{age}}\addtocounter{age}{-1} \ifodd\value{gold}\else Fate \arabic{random}\fi\addtocounter{gold}{1}, \ifodd\value{gold} Polymorph \arabic{age}\else Invocation \arabic{age}\fi}{\ifnumcomp{\value{list}}{>}{2}{\rapier, dagger, shortbow}{} %
 	\ifnumcomp{\thechapter}{=}{\value{bestiarychapter}}{$3D6$sp worth of jewellery}{\ifnumcomp{\thechapter}{>}{3}{\multiply\value{gold} by \thepage \ifnumcomp{\value{gold}}{>}{100}{\divide\value{gold} by 100 \ifnumcomp{\value{enc}}{>}{4}{\arabic{gold} sp worth of earrings and bracelets}{random magical item}}{Ornamental dagger, worth \thepage sp}}{one necklace worth \thechapter sp}}}%
 	{\multiply\value{age} by 2 \mana{\value{age}}}
 	}
@@ -854,6 +854,19 @@
 {}
 }
 
+\newcommand{\nurawoodspy}{
+	\randomtwo\addtocounter{enc}{4}\addtocounter{random}{1}
+\animal{\arabic{random}}% STRENGTH
+{\arabic{enc}}% DEXTERITY 
+{3}% SPEED
+{2}% WITS
+{3}% DR
+{\arabic{random}}% AGGRESSION
+{Athletics 2, Stealth 4, Survival 2, Tactics 2}% SKILLS
+{None}% ABILITIES
+{}
+}
+
 \newcommand{\nurawolf}{
 \animal{1}% STRENGTH
 {1}% DEXTERITY 
diff --git a/preamble.tex b/preamble.tex
index edb6fa6b278ca4396172d043c3cbe94b36e3595e..dc872dbfd3a74a143695a530000a08ff3c08b835 100644
--- a/preamble.tex
+++ b/preamble.tex
@@ -228,14 +228,22 @@ Roll & Result \\
 
 %%% Random Number by grabbing last page digit
 \newcounter{random}
+\setcounter{random}{1}
+\newcounter{increment}
+\setcounter{increment}{1}
 
 \newcommand{\random}{
-	\addtocounter{random}{\value{page}}\addtocounter{random}{1}
-	\multiply\value{random} by \value{chapter}
+	\addtocounter{random}{\value{page}}
+	\multiply\value{random} by \value{chapter}\addtocounter{random}{\value{increment}}
+	\whileboolexpr{
+		test {\ifnumcomp{\value{random}}{>}{100}}
+	}
+	{\addtocounter{random}{-100}}
 	\whileboolexpr{
 		test {\ifnumcomp{\value{random}}{>}{10}}
 	}
 	{\addtocounter{random}{-10}}
+	\addtocounter{increment}{1}
 }
 
 \newcommand{\randomthree}{