From ddfdb7adb2eb53ab5117593ed9106442ec976e9f Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Mon, 9 Jan 2023 02:36:51 +0100 Subject: [PATCH] remove alt character creation --- gm.tex | 28 ---------------------------- 1 file changed, 28 deletions(-) diff --git a/gm.tex b/gm.tex index 109ed1e4..24db647c 100644 --- a/gm.tex +++ b/gm.tex @@ -742,34 +742,6 @@ In this way, the entire group should have a constant maximum number of points th If a \gls{pc} is totally out of commission, with 1 \gls{hp} left, 4 \glspl{fatigue} from being bled dry, and an inexplicable curse, consider letting them play an \gls{npc} and letting them keep all \glspl{xp} gained during this time. -\subsection{\Glsentrytext{pc} Creation} - -For a slightly more even spread of pluses and minuses across the party, consider rolling Attributes in pairs when making a character. - -As you roll up Strength, you might select Intelligence as its opposite, and any gains in one become losses in the other. - - \begin{rollchart} - - Result & Attribute Bonus \\\hline - - 2 & Strength -3, Intelligence +3 \\ - - 3 & Strength -2, Intelligence +2 \\ - - 4-5 & Strength -1, Intelligence +1 \\ - - 6-8 & Strength 0, Intelligence 0 \\ - - 9-10 & Strength +1, Intelligence -1 \\ - - 11 & Strength +2, Intelligence -2 \\ - - 12 & Strength +3, Intelligence -3 \\ - - \end{rollchart} - -For each Attribute you roll, you can select any as its opposite before rolling. - \end{multicols} \section{Skill Use Cases} -- GitLab