diff --git a/gm.tex b/gm.tex index 109ed1e4c440e0c7dd2f3aaa3019b85e80843dd9..24db647c85093eade607b7394e9691f2503a7e3b 100644 --- a/gm.tex +++ b/gm.tex @@ -742,34 +742,6 @@ In this way, the entire group should have a constant maximum number of points th If a \gls{pc} is totally out of commission, with 1 \gls{hp} left, 4 \glspl{fatigue} from being bled dry, and an inexplicable curse, consider letting them play an \gls{npc} and letting them keep all \glspl{xp} gained during this time. -\subsection{\Glsentrytext{pc} Creation} - -For a slightly more even spread of pluses and minuses across the party, consider rolling Attributes in pairs when making a character. - -As you roll up Strength, you might select Intelligence as its opposite, and any gains in one become losses in the other. - - \begin{rollchart} - - Result & Attribute Bonus \\\hline - - 2 & Strength -3, Intelligence +3 \\ - - 3 & Strength -2, Intelligence +2 \\ - - 4-5 & Strength -1, Intelligence +1 \\ - - 6-8 & Strength 0, Intelligence 0 \\ - - 9-10 & Strength +1, Intelligence -1 \\ - - 11 & Strength +2, Intelligence -2 \\ - - 12 & Strength +3, Intelligence -3 \\ - - \end{rollchart} - -For each Attribute you roll, you can select any as its opposite before rolling. - \end{multicols} \section{Skill Use Cases}