diff --git a/gm.tex b/gm.tex
index 109ed1e4c440e0c7dd2f3aaa3019b85e80843dd9..24db647c85093eade607b7394e9691f2503a7e3b 100644
--- a/gm.tex
+++ b/gm.tex
@@ -742,34 +742,6 @@ In this way, the entire group should have a constant maximum number of points th
 
 If a \gls{pc} is totally out of commission, with 1 \gls{hp} left, 4 \glspl{fatigue} from being bled dry, and an inexplicable curse, consider letting them play an \gls{npc} and letting them keep all \glspl{xp} gained during this time.
 
-\subsection{\Glsentrytext{pc} Creation}
-
-For a slightly more even spread of pluses and minuses across the party, consider rolling Attributes in pairs when making a character.
-
-As you roll up Strength, you might select Intelligence as its opposite, and any gains in one become losses in the other.
-
-  \begin{rollchart}
-
-  Result & Attribute Bonus \\\hline
-
-  2 & Strength -3, Intelligence +3 \\
-
-  3 & Strength -2, Intelligence +2 \\
-
-  4-5 & Strength -1, Intelligence +1 \\
-
-  6-8 & Strength 0, Intelligence 0 \\
-
-  9-10 & Strength +1, Intelligence -1 \\
-
-  11 & Strength +2, Intelligence -2 \\
-
-  12 & Strength +3, Intelligence -3 \\
-
-  \end{rollchart}
-
-For each Attribute you roll, you can select any as its opposite before rolling.
-
 \end{multicols}
 
 \section{Skill Use Cases}