From dc9a7a718c4565d0b09f2bae1ee665fde7675f0e Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Fri, 8 Jan 2021 20:07:40 +0100
Subject: [PATCH] reconfigure shield rules

---
 combat.tex | 11 +++++++----
 1 file changed, 7 insertions(+), 4 deletions(-)

diff --git a/combat.tex b/combat.tex
index 6c6c4aba..df198e30 100644
--- a/combat.tex
+++ b/combat.tex
@@ -378,11 +378,14 @@ Anyone insane enough to attempt to use a large weapon one handed must suffer thr
 
 \subsection{Shields}\index{Shields}
 
-Shields are a special type of weapon used almost exclusively to defend.
-They have stats like any other weapon but with one important difference -- their Evasion bonus always adds to the Evasion Factor, and can never be used to add to Strike.\footnote{See below, page \pageref{stances}.}
+Shields work like any other weapon, so they are useful both for attack and defence.
+However, they work best in defence.
 
-Shields also have the option of adding +1 to Evasion, if the character's other weapon would threaten to render the shield's Evasion bonus useless.
-For example, if someone were to carry a long sword and a shield, they would receive +4 to the Evasion Factor.
+\subsection{Dual Wielding}
+
+Using two weapons means that one must be selected as the second.
+This secondary weapon adds half its usual Dexterity bonus, rounded down.
+The best weapon's Initiative can be used, and attacks can be made with either weapon at any point.
 
 \end{multicols}
 
-- 
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