From dc9a7a718c4565d0b09f2bae1ee665fde7675f0e Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Fri, 8 Jan 2021 20:07:40 +0100 Subject: [PATCH] reconfigure shield rules --- combat.tex | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/combat.tex b/combat.tex index 6c6c4aba..df198e30 100644 --- a/combat.tex +++ b/combat.tex @@ -378,11 +378,14 @@ Anyone insane enough to attempt to use a large weapon one handed must suffer thr \subsection{Shields}\index{Shields} -Shields are a special type of weapon used almost exclusively to defend. -They have stats like any other weapon but with one important difference -- their Evasion bonus always adds to the Evasion Factor, and can never be used to add to Strike.\footnote{See below, page \pageref{stances}.} +Shields work like any other weapon, so they are useful both for attack and defence. +However, they work best in defence. -Shields also have the option of adding +1 to Evasion, if the character's other weapon would threaten to render the shield's Evasion bonus useless. -For example, if someone were to carry a long sword and a shield, they would receive +4 to the Evasion Factor. +\subsection{Dual Wielding} + +Using two weapons means that one must be selected as the second. +This secondary weapon adds half its usual Dexterity bonus, rounded down. +The best weapon's Initiative can be used, and attacks can be made with either weapon at any point. \end{multicols} -- GitLab