diff --git a/combat.tex b/combat.tex index 6c6c4abaef4db049abf871619cb7ba15def15ec1..df198e305a6c81ca0186256dc207872cfb9c6879 100644 --- a/combat.tex +++ b/combat.tex @@ -378,11 +378,14 @@ Anyone insane enough to attempt to use a large weapon one handed must suffer thr \subsection{Shields}\index{Shields} -Shields are a special type of weapon used almost exclusively to defend. -They have stats like any other weapon but with one important difference -- their Evasion bonus always adds to the Evasion Factor, and can never be used to add to Strike.\footnote{See below, page \pageref{stances}.} +Shields work like any other weapon, so they are useful both for attack and defence. +However, they work best in defence. -Shields also have the option of adding +1 to Evasion, if the character's other weapon would threaten to render the shield's Evasion bonus useless. -For example, if someone were to carry a long sword and a shield, they would receive +4 to the Evasion Factor. +\subsection{Dual Wielding} + +Using two weapons means that one must be selected as the second. +This secondary weapon adds half its usual Dexterity bonus, rounded down. +The best weapon's Initiative can be used, and attacks can be made with either weapon at any point. \end{multicols}