diff --git a/combat.tex b/combat.tex
index 6c6c4abaef4db049abf871619cb7ba15def15ec1..df198e305a6c81ca0186256dc207872cfb9c6879 100644
--- a/combat.tex
+++ b/combat.tex
@@ -378,11 +378,14 @@ Anyone insane enough to attempt to use a large weapon one handed must suffer thr
 
 \subsection{Shields}\index{Shields}
 
-Shields are a special type of weapon used almost exclusively to defend.
-They have stats like any other weapon but with one important difference -- their Evasion bonus always adds to the Evasion Factor, and can never be used to add to Strike.\footnote{See below, page \pageref{stances}.}
+Shields work like any other weapon, so they are useful both for attack and defence.
+However, they work best in defence.
 
-Shields also have the option of adding +1 to Evasion, if the character's other weapon would threaten to render the shield's Evasion bonus useless.
-For example, if someone were to carry a long sword and a shield, they would receive +4 to the Evasion Factor.
+\subsection{Dual Wielding}
+
+Using two weapons means that one must be selected as the second.
+This secondary weapon adds half its usual Dexterity bonus, rounded down.
+The best weapon's Initiative can be used, and attacks can be made with either weapon at any point.
 
 \end{multicols}