From dc84fbb6f887d371a9c7ea613db8c3a42a47097c Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 31 Jul 2024 17:23:03 +0200
Subject: [PATCH] little edits

---
 combat.tex | 10 +++++-----
 spells.tex |  4 ++--
 2 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/combat.tex b/combat.tex
index f0839738..17b85daa 100644
--- a/combat.tex
+++ b/combat.tex
@@ -545,15 +545,15 @@ On a failure, the \gls{gm} describes how this plan goes wrong.
 \index{Magic!Close}
 \index{Spells!Melee}
 happens when someone tries to stab \pgls{witch}.
-The works like any other Resisted Action -- if she rolls higher, he spell works, but if the opponent rolls higher, she receives Damage.
+This works like any other \gls{resistedaction} -- if the \gls{witch} rolls higher, the spell works, but if the opponent rolls higher, the spell fails and the caster receives Damage.
 
 Of course, one must use a spell which could plausibly impede the attack.
-Summoning a small cyclone in someone's face, or cursing their sword-arm with bad luck could both repel and attack, but a spell to make someone forget that it is Tuesday would not.
+Summoning a small cyclone in someone's face, or cursing their sword-arm with bad luck could both repel an attack, but a spell to make someone forget that it is Tuesday would not.
 
-Spells retain their original \gls{tn} when used up close, so people can resist Mind spells with their \roll{Wits}{Academics} at the same time as \roll{Dexterity}{Brawl}.
-If the \gls{witch}.
+Spells retain their original \gls{tn} when used up close, so people can resist Mind spells with their \roll{Wits}{Academics} at the same time as \roll{Dexterity}{Melee}.
+These actions use the same \gls{natural}.
 
-But if the \roll{Dexterity}{Brawl} resistance succeeds, the \gls{witch}'s spell automatically fails, as she her focus collapses.
+If the \roll{Dexterity}{Melee} resistance succeeds, the \gls{witch}'s spell automatically fails, because their focus collapses.
 In this case, no \glspl{mp} are spent.
 
 \makeAutoRule{drawWeapon}{Drawing a Weapon}{spend 1~\glsentrytext{ap}}
diff --git a/spells.tex b/spells.tex
index 2ba45032..8e19ef8e 100644
--- a/spells.tex
+++ b/spells.tex
@@ -211,9 +211,9 @@ As long as you have both of those at level 2 or above, you can cast the spell.
   {Distant}% Enhancements
   {Witness}% Action
   {Water}% Spheres
-  {water purity}% Resist with
+  {smallness}% Resist with
   {The caster detects liquid at \spellRange}% Description
-  {They cannot tell the type of liquid -- it could be a raging river, or a tankard of ale}
+  {They cannot tell the type of liquid -- it could be a raging river, a tankard of ale, or a magma stream}
 
 \subsection{Death}
 
-- 
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