From dc84fbb6f887d371a9c7ea613db8c3a42a47097c Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 31 Jul 2024 17:23:03 +0200 Subject: [PATCH] little edits --- combat.tex | 10 +++++----- spells.tex | 4 ++-- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/combat.tex b/combat.tex index f0839738..17b85daa 100644 --- a/combat.tex +++ b/combat.tex @@ -545,15 +545,15 @@ On a failure, the \gls{gm} describes how this plan goes wrong. \index{Magic!Close} \index{Spells!Melee} happens when someone tries to stab \pgls{witch}. -The works like any other Resisted Action -- if she rolls higher, he spell works, but if the opponent rolls higher, she receives Damage. +This works like any other \gls{resistedaction} -- if the \gls{witch} rolls higher, the spell works, but if the opponent rolls higher, the spell fails and the caster receives Damage. Of course, one must use a spell which could plausibly impede the attack. -Summoning a small cyclone in someone's face, or cursing their sword-arm with bad luck could both repel and attack, but a spell to make someone forget that it is Tuesday would not. +Summoning a small cyclone in someone's face, or cursing their sword-arm with bad luck could both repel an attack, but a spell to make someone forget that it is Tuesday would not. -Spells retain their original \gls{tn} when used up close, so people can resist Mind spells with their \roll{Wits}{Academics} at the same time as \roll{Dexterity}{Brawl}. -If the \gls{witch}. +Spells retain their original \gls{tn} when used up close, so people can resist Mind spells with their \roll{Wits}{Academics} at the same time as \roll{Dexterity}{Melee}. +These actions use the same \gls{natural}. -But if the \roll{Dexterity}{Brawl} resistance succeeds, the \gls{witch}'s spell automatically fails, as she her focus collapses. +If the \roll{Dexterity}{Melee} resistance succeeds, the \gls{witch}'s spell automatically fails, because their focus collapses. In this case, no \glspl{mp} are spent. \makeAutoRule{drawWeapon}{Drawing a Weapon}{spend 1~\glsentrytext{ap}} diff --git a/spells.tex b/spells.tex index 2ba45032..8e19ef8e 100644 --- a/spells.tex +++ b/spells.tex @@ -211,9 +211,9 @@ As long as you have both of those at level 2 or above, you can cast the spell. {Distant}% Enhancements {Witness}% Action {Water}% Spheres - {water purity}% Resist with + {smallness}% Resist with {The caster detects liquid at \spellRange}% Description - {They cannot tell the type of liquid -- it could be a raging river, or a tankard of ale} + {They cannot tell the type of liquid -- it could be a raging river, a tankard of ale, or a magma stream} \subsection{Death} -- GitLab