From dbb60b99c33e9a3eb24a1f00730320c62e2d6e8b Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 11 Feb 2023 01:53:39 +0100 Subject: [PATCH] convert coinage to gls entries --- codes.tex | 34 ++++++++++---------- rules.tex | 94 +++++++++++++++++++++++++++---------------------------- 2 files changed, 64 insertions(+), 64 deletions(-) diff --git a/codes.tex b/codes.tex index cf3ca6dd..6626e1f6 100644 --- a/codes.tex +++ b/codes.tex @@ -78,7 +78,7 @@ They have a deep sense of needing to be important in the eyes of others, and fin } \begin{xpchart}{Acquisition} - 1 & Buying an expensive item -- worth 1 gp or more. \\ + 1 & Buying an expensive item -- worth 1 \gls{gp} or more. \\ 1 & Being greeted deferentially by a stranger. \\ @@ -88,7 +88,7 @@ They have a deep sense of needing to be important in the eyes of others, and fin 1 & Meeting a famous person. \\ - 3 & Buying a very expensive item -- at least 10 gp in value. \\ + 3 & Buying a very expensive item -- at least 10 \gls{gp} in value. \\ 3 & Disarming a potential conflict. \\ @@ -98,13 +98,13 @@ They have a deep sense of needing to be important in the eyes of others, and fin 5 & Gaining a new title such as a guild master or townmaster. \\ - 5 & Buying an extremely expensive item -- at least 20 gp in value. \\ + 5 & Buying an extremely expensive item -- at least 20 \gls{gp} in value. \\ 10 & Marrying into a prestigious family. \\ 10 & Acquiring a horde of new wealth -- at least 100\% of the character's maximum lifetime total, and at least 1 gp. \\ - 10 & Buying an expensive new home -- at least 200 gp in value. \\ + 10 & Buying an expensive new home -- at least 200 \gls{gp} in value. \\ \end{xpchart} @@ -128,7 +128,7 @@ Her temples are always full of home-brewed beer served by attractive men and wom 1 & Playing a prank. \\ - 1 & Donating at least 1 gp to the church. \\ + 1 & Donating at least 1 \gls{gp} to the church. \\ 1 & Drinking and eating to excess. \\ @@ -195,7 +195,7 @@ The mana stones of \Gls{knowledgegod} are always activated by a command word. \begin{xpchart}{\Glsentrytext{knowledgegod}} - 1 & Donating at least 1 gp to the temple. \\ + 1 & Donating at least 1 \gls{gp} to the temple. \\ 1 & Learning a new secret. \\ @@ -213,11 +213,11 @@ The mana stones of \Gls{knowledgegod} are always activated by a command word. 3 & Solving a complicated puzzle. \\ - 5 & Donating at least 10 gp to the temple. \\ + 5 & Donating at least 10 \gls{gp} to the temple. \\ 5 & Uncovering a conspiracy. \\ - 10 & Donating at least 100 gp to the temple. \\ + 10 & Donating at least 100 \gls{gp} to the temple. \\ 10 & Writing an informative book on some topic. Intelligence + Academics is rolled at \gls{tn} 12 during downtime. \\ @@ -328,7 +328,7 @@ Animals with a spell implanted always activate the spell at their own behest and \begin{xpchart}{\Glsentrytext{naturegod}} - 1 & Donating at least 1 cp to the temple. \\ + 1 & Donating at least 1 \gls{cp} to the temple. \\ 1 & Hunting one's own food and dedicating it to \glsentrytext{naturegod}. \\ @@ -390,7 +390,7 @@ Hunting trophies can hold up to 1 MP for every \glspl{hp} of the beast killed. \begin{xpchart}{\Gls{wargod}} - 1 & Donating at least 1 gp to the temple. \\ + 1 & Donating at least 1 \gls{gp} to the temple. \\ 1 & Finding an interesting battle trophy. \\ @@ -414,7 +414,7 @@ Hunting trophies can hold up to 1 MP for every \glspl{hp} of the beast killed. 3 & Surviving a large scale battle while outnumbered. \\ - 5 & Donating at least 10 gp to the temple. \\ + 5 & Donating at least 10 \gls{gp} to the temple. \\ 5 & Killing five or more opponents single handedly in battle. \\ @@ -422,7 +422,7 @@ Hunting trophies can hold up to 1 MP for every \glspl{hp} of the beast killed. 10 & Killing a dangerous opponent (10+ \gls{xp}) without wearing armour. \\ - 10 & Donating at least 100 gp to the temple. \\ + 10 & Donating at least 100 \gls{gp} to the temple. \\ 10 & Defeating a previously victorious opponent. \\ @@ -452,7 +452,7 @@ His temples are few and far between -- a couple of large cities with important p } \begin{xpchart}{\Glsentrytext{deathgod}} - 1 & Donating at least 1 gp to the temple. \\ + 1 & Donating at least 1 \gls{gp} to the temple. \\ 1 & Cursing a dying enemy, to prevent them from achieving a proper afterlife. \\ @@ -474,7 +474,7 @@ His temples are few and far between -- a couple of large cities with important p 3 & Protecting the graves of the honoured dead. \\ - 5 & Donating at least 10 gp to the temple of \gls{deathgod}. \\ + 5 & Donating at least 10 \gls{gp} to the temple of \gls{deathgod}. \\ 5 & Falling below 0 \gls{hp}. \\ @@ -598,7 +598,7 @@ If the people who are being used as mana stones are given spells then they can a \begin{xpchart}{\Glsentrytext{justicegod}} - 1 & Donating at least 1 gp to the temple. \\ + 1 & Donating at least 1 \gls{gp} to the temple. \\ 1 & Enforcing a law. \\ @@ -614,7 +614,7 @@ If the people who are being used as mana stones are given spells then they can a 3 & Enforcing a major law or imposing the law on a group. \\ - 3 & Donating at least 10 gp to the temple. \\ + 3 & Donating at least 10 \gls{gp} to the temple. \\ 3 & Returning from a dangerous mission with all allies unharmed. \\ @@ -626,7 +626,7 @@ If the people who are being used as mana stones are given spells then they can a 10 & Creating a peace treaty between warring factions. \\ - 10 & Donating at least 100 gp to the temple. \\ + 10 & Donating at least 100 \gls{gp} to the temple. \\ 15 & Deposing a tyrant. \\ diff --git a/rules.tex b/rules.tex index 361e307f..4a2421c7 100644 --- a/rules.tex +++ b/rules.tex @@ -316,19 +316,19 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ \textbf{Animal} & & \textbf{Cost} \\\hline - Dog & & 2 sp \\ + Dog & & 2 \gls{sp} \\ - Donkey & & 2 sp \\ + Donkey & & 2 \gls{sp} \\ - Horse & & 5 gp \\ + Horse & & 5 \gls{gp} \\ - War Horse & & 8 gp \\ + War Horse & & 8 \gls{gp} \\ - Leather Barding & & 1 gp \\ + Leather Barding & & 1 \gls{gp} \\ - Chain Barding & & 2 gp \\ + Chain Barding & & 2 \gls{gp} \\ - Plate Barding & & 15 gp \\ + Plate Barding & & 15 \gls{gp} \\ \end{boxtable} @@ -336,15 +336,15 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ \textbf{Buildings} & & \textbf{Cost} \\\hline - Cottage & & 20 gp \\ + Cottage & & 20 \gls{gp} \\ - Keep & & 1,000 gp \\ + Keep & & 1,000 \gls{gp} \\ - Small Castle & & 4,000 gp \\ + Small Castle & & 4,000 \gls{gp} \\ - Medium Castle & & 10,000 gp \\ + Medium Castle & & 10,000 \gls{gp} \\ - Large Castle & & 30,000 gp \\ + Large Castle & & 30,000 \gls{gp} \\ \end{boxtable} @@ -352,11 +352,11 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ \textbf{Clothing} & \textbf{Weight} & \textbf{Cost} \\\hline - Peasant clothes & -3 & 50 cp \\ + Peasant clothes & -3 & 50 \gls{cp} \\ - Noble clothes & -4 & 1 gp \\ + Noble clothes & -4 & 1 \gls{gp} \\ - Lavish clothes & -5 & 3 gp \\ + Lavish clothes & -5 & 3 \gls{gp} \\ Travelling clothes & -3 & 5 \\ @@ -367,26 +367,26 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ \textbf{Professional Tools} & \textbf{Weight} & \textbf{Cost} \\\hline - Grappling hook & -2 & 1 sp \\ + Grappling hook & -2 & 1 \gls{sp} \\ - Ink bottle & & 2 sp \\ + Ink bottle & & 2 \gls{sp} \\ - Iron rations & -2 & 10 cp \\ + Iron rations & -2 & 10 \gls{cp} \\ - Lantern & -2 & 3 sp \\ + Lantern & -2 & 3 \gls{sp} \\ - Lock pick set & & 10 sp \\ + Lock pick set & & 10 \gls{sp} \\ - Metallurgy set & 6 & 40 sp \\ + Metallurgy set & 6 & 40 \gls{sp} \\ - Parchment sheet & & 1 cp \\ + Parchment sheet & & 1 \gls{cp} \\ - Quill & & 4 cp \\ + Quill & & 4 \gls{cp} \\ - Rope, 50' & -1 & 2 sp \\ + Rope, 50' & -1 & 2 \gls{sp} \\ - Rope, silk, 50' & -4 & 3 sp \\ + Rope, silk, 50' & -4 & 3 \gls{sp} \\ \end{boxtable} @@ -397,7 +397,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ Alcohol lantern & & {4 \glsentrytext{sp}} \\ - Cart & & 1 gp \\ + Cart & & 1 \gls{gp} \\ Camping equipment & & {3 sp} \\ @@ -455,11 +455,11 @@ They can, however, drag items with up to a \gls{weightrating} of up to 10 points \begin{tcolorbox}[tabularx={XX},title=Services,bottom=10pt,left=3pt,right=3pt,code={\rowcolors{2}{}{gray!10}}] - \textbf{Apothacary} & 1sp / level of Intelligence + Medicine \\\hline + \textbf{Apothacary} & 1 \gls{sp} / level of Intelligence + Medicine \\\hline - Poison cure & 1sp \\ + Poison cure & 1 \gls{sp} \\ - Poison & 4sp \\\hline + Poison & 4 \gls{sp} \\\hline \textbf{Fence} & \\\hline @@ -475,45 +475,45 @@ They can, however, drag items with up to a \gls{weightrating} of up to 10 points Standard stream & $3D6$ \gls{cp} \\\hline - \textbf{Guide} & 150 cp/ day \\\hline + \textbf{Guide} & 150 \gls{cp}/ day \\\hline \iftoggle{aif}{ Inner villages & 50\gls{cp} \\ Near the \gls{edge} & 5\gls{sp} \\ Beyond the \gls{edge} & 15\gls{sp} \\ }{ - Dangerous area & 1sp \\ + Dangerous area & 1 \gls{sp} \\ - Uncharted area & 50cp \\ + Uncharted area & 50 \gls{cp} \\ } \hline \textbf{Hospitality} & \\\hline - Public House & 0cp \\ + Public House & 0 \gls{cp} \\ - Meal & 5cp \\ + Meal & 5 \gls{cp} \\ - Barn with breakfast & 10cp \\ + Barn with breakfast & 10 \gls{cp} \\ - City Inn & 40cp \\ + City Inn & 40 \gls{cp} \\ - Fancy Room & 1sp \\\hline + Fancy Room & 1 \gls{sp} \\\hline - \textbf{Minstrel} & 15 cp/ performance \\\hline + \textbf{Minstrel} & 15 \gls{cp}/ performance \\\hline - Large audience & 500cp \\ + Large audience & 500 \gls{cp} \\ - Massive audience & 1sp \\ + Massive audience & 1 \gls{sp} \\ - Creating a new song & 2sp \\ + Creating a new song & 2 \gls{sp} \\ - Illegal song & 5sp \\\hline + Illegal song & 5 \gls{sp} \\\hline - \textbf{Sellsword} & 10sp/ day \\\hline + \textbf{Sellsword} & 10 \gls{sp}/ day \\\hline - Opponent & \gls{xp}$^3$ sp \\ + Opponent & \gls{xp}$^3$ \gls{sp} \\ - Illegal Murder & 10sp \\\hline + Illegal Murder & 10 \gls{sp} \\\hline \textbf{Tracker} & 5 sp/ day \\\hline @@ -522,9 +522,9 @@ They can, however, drag items with up to a \gls{weightrating} of up to 10 points Near the \gls{edge} & 10\gls{sp} \\ Beyond the \gls{edge} & 20\gls{sp} \\ }{ - Dangerous area & 2sp \\ + Dangerous area & 2 \gls{sp} \\ - Uncharted area & 4sp \\ + Uncharted area & 4 \gls{sp} \\ }\hline \end{tcolorbox} -- GitLab