diff --git a/combat.tex b/combat.tex index 97c0d6d2eb2b65af0641c73e2f51263bec0976f4..1c639421995c2ae61bb737d351165c845359fc5b 100644 --- a/combat.tex +++ b/combat.tex @@ -74,11 +74,13 @@ Everyone begins combat with 3 \glsentryfullpl{ap} plus their Speed Bonus. Every action requires spending some number of \glspl{ap}. Once someone reaches 0 \glspl{ap}, they cannot take normal actions -- only \glspl{quickaction}. -Anyone on \emph{negative} \glspl{ap} receives a penalty to all actions equal to their penalty. +Anyone overspending \glspl{ap} enters \emph{negative} \glspl{ap}, and receives a penalty to all actions equal to their negative score. \iftoggle{verbose}{ - If someone on 0 \glspl{ap} has to engage in combat and spend 3 \glspl{ap}, that puts them on -3 \glspl{ap}. - The next time they engage in an attack, they receive a -3 penalty to the roll, and go down to -6 \glspl{ap}, then -9 \glspl{ap}. + A character on 2 \glspl{ap} who attacks with a greatsword (which costs 4 \glspl{ap}) would then go to -2 \glspl{ap}. + If someone attacked them, they would have to respond with a -2 penalty to their action, then reduce to -6 \glspl{ap}. + + Using big weapons gives big bonuses, but they bring their own dangers! }{} \subsubsection{Initiative \& Interruptions}